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Every Rust server graded on real, live numbers. 51,829 players on the roll · 11,699 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 66.51.99.71:28070
Name of server

General Confusion Zombie PvE

RegisterPresentOnline
RegionNA
Address66.51.99.71:28070
Last checked10m ago
quad monthly wipes moddedoxidepve
Launch Rust and join
Overall grade

Not there yet

42 out of 100, the average of 5 subjects

On the class lists: D (51), with population over 48 hours and no performance mark.

Players now 0/ 75 0% full
7-day average0peak 1
Rank#9,650top 43% · #1260 in NA
Last wipe26d agomonthly schedule
Next wipe8d 18hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours 57/ 100 Working its way up from the back of the class: #9,650 on player hours.
Uptimehours on the list, last 48 98/ 100 Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours 9/ 100 Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 48/ 100 Slipped a little: down 462 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75101:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

0246801:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct11 Oct17 Oct22 Oct27 Oct

Top 43% of all ranked servers, top 67% in NA, and #481 of the quad servers (top 58%). Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  • 8d 18hThu 5 Nov, 19:00 UTCFW
  • 36d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:06 UTC FW26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Reforged Hybrid | PvE/PvP Zones | Zombies | Events
NA · quad · monthly · 20 on average
31 / 140
4 / 50
[US] Exotic Haven |PVE|Monthly|Skills|Zombies|NoDecay
NA · quad · monthly · 3 on average
10 / 250
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.
NA · quad · monthly · 2 on average
2 / 50
Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded|
NA · quad · 4x · monthly · 1 on average
2 / 100
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 52 on average
58 / 200

Quick answers

from the figures on this page

About the server

Which region is General Confusion Zombie PvE based in?

The NA tag on General Confusion Zombie PvE puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 66.51.99.71:28070 is the address to use.

How dependable is General Confusion Zombie PvE, and is it online at the moment?

The server is up: General Confusion Zombie PvE is online now. About 18 hours ago, it restarted, based on the uptime it reports. It was up 144 of 168 hours over the last 7 full days, which is 86% of the time. The first sighting by Rust Server Score was on 1 October 2026.

Does General Confusion Zombie PvE perform well?

It never fell below 5 server fps in the last 48 hours, averaging 5. At its peak, it held 119,990 entities, including buildings, deployables and all else in the world. Up to 3,949 MB of memory was used. When fps is low and entities climb, that is lag to players.

On what Rust version does General Confusion Zombie PvE sit?

Rust network protocol 2635 and build 168909 on Linux is what General Confusion Zombie PvE runs. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

When does General Confusion Zombie PvE wipe, and how often?

The force wipe each month is the only wipe General Confusion Zombie PvE takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 26 days 6 hours. The tags show a monthly wipe schedule.

What happens on General Confusion Zombie PvE when wipe day arrives?

Across its recent wipes, the busiest moments averaged 2 players. 16 hours after the latest wipe began, the crowd hit its peak.

Player count

Where does General Confusion Zombie PvE sit among Rust servers?

Over the last seven days, General Confusion Zombie PvE has #9,650 for player hours, in the top 43% of all ranked servers and #1,260 in North America. In the quad group, it ranks #481.

What does the population on General Confusion Zombie PvE look like?

Right now, 0 players are on General Confusion Zombie PvE, which has 75 slots. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 08:00 UTC, with an average of 0 players.

Tags

How should you read the tags on General Confusion Zombie PvE?

You'll see General Confusion Zombie PvE tagged with gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): 75 slots are available; ts4 (Group limit): No team may go above 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does General Confusion Zombie PvE appear in the Rust Server Score lists and filters?

Rust Server Score lists that include General Confusion Zombie PvE: Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Server rules

How is General Confusion Zombie PvE set up, and what rules does it keep?

The name of General Confusion Zombie PvE gives no gather rate. The cap on group size is 4 players (quad). pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.

General Confusion Zombie PvE runs which map?

General Confusion Zombie PvE runs a game-generated procedural map at size 4,500, seed 8858929. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Getting in

How do you get onto General Confusion Zombie PvE?

To connect, start Rust, press F1, and type client.connect 66.51.99.71:28070. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp75
Max players 75 slots are available.
ts4
Group limit No team may go above 4.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code There is no region code on this server.

Wipe schedule

^m
Monthly The server wipes once a month, with the force wipe from Facepunch.

Gameplay

^p
PvE This is player against world: players do not fight each other.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.