On the class lists: D (51), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak 1
Rank#9,650top 43% · #1260 in NA
Last wipe26d agomonthly schedule
Next wipe8d 18hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
57/ 100
C−
Working its way up from the back of the class: #9,650 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 462 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 43% of all ranked servers, top 67% in NA, and #481 of the quad servers (top 58%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
8d 18hThu 5 Nov, 19:00 UTCFW
36d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:06 UTCFW26d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is General Confusion Zombie PvE based in?
The NA tag on General Confusion Zombie PvE puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 66.51.99.71:28070 is the address to use.
How dependable is General Confusion Zombie PvE, and is it online at the moment?
The server is up: General Confusion Zombie PvE is online now. About 18 hours ago, it restarted, based on the uptime it reports. It was up 144 of 168 hours over the last 7 full days, which is 86% of the time. The first sighting by Rust Server Score was on 1 October 2026.
Does General Confusion Zombie PvE perform well?
It never fell below 5 server fps in the last 48 hours, averaging 5. At its peak, it held 119,990 entities, including buildings, deployables and all else in the world. Up to 3,949 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does General Confusion Zombie PvE sit?
Rust network protocol 2635 and build 168909 on Linux is what General Confusion Zombie PvE runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does General Confusion Zombie PvE wipe, and how often?
The force wipe each month is the only wipe General Confusion Zombie PvE takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 26 days 6 hours. The tags show a monthly wipe schedule.
What happens on General Confusion Zombie PvE when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. 16 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does General Confusion Zombie PvE sit among Rust servers?
Over the last seven days, General Confusion Zombie PvE has #9,650 for player hours, in the top 43% of all ranked servers and #1,260 in North America. In the quad group, it ranks #481.
What does the population on General Confusion Zombie PvE look like?
Right now, 0 players are on General Confusion Zombie PvE, which has 75 slots. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 08:00 UTC, with an average of 0 players.
Tags
How should you read the tags on General Confusion Zombie PvE?
You'll see General Confusion Zombie PvE tagged with gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): 75 slots are available; ts4 (Group limit): No team may go above 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does General Confusion Zombie PvE appear in the Rust Server Score lists and filters?
Rust Server Score lists that include General Confusion Zombie PvE: Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Server rules
How is General Confusion Zombie PvE set up, and what rules does it keep?
The name of General Confusion Zombie PvE gives no gather rate. The cap on group size is 4 players (quad). pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
General Confusion Zombie PvE runs which map?
General Confusion Zombie PvE runs a game-generated procedural map at size 4,500, seed 8858929. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto General Confusion Zombie PvE?
To connect, start Rust, press F1, and type client.connect 66.51.99.71:28070. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp75
Max players75 slots are available.
ts4
Group limitNo team may go above 4.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).