On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#6,942top 31% · #1978 in EU
Last wipe2d agoweekly schedule
Next wipe3d 21hSun 1 Nov, 21:43 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
69/ 100
C+
Working its way up from the back of the class: #6,942 on player hours.
Uptimehours on the list, last 48
8/ 100
F
Attendance needs work: on the list only 4 of the last 48 hours.
Performanceserver fps, last 48 hours
8/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 7,177 places this week.
A term to build on.
Strongest in momentum (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 31% of all ranked servers, top 68% in EU, and #393 of the quad servers (top 47%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Sunday 1 November, 21:43 UTC, in 3d 21h.
Its weekly schedule tag · low confidence
usual gap5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 6
Coming wipes
3d 21hSun 1 Nov, 21:43 UTC
7d 19hThu 5 Nov, 19:00 UTCFW
10d 21hSun 8 Nov, 21:43 UTC
17d 21hSun 15 Nov, 21:43 UTC
24d 21hSun 22 Nov, 21:43 UTC
31d 21hSun 29 Nov, 21:43 UTC
35d 19hThu 3 Dec, 19:00 UTCFW
38d 21hSun 6 Dec, 21:43 UTC
The first 48 hours of its last wipes
Sun 25 OctSun 25 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 21:43 UTC3d ago
1
–
running
0
Sun 25 Oct, 10:15 UTC3d ago
1
–
0.5 days
0
Thu 15 Oct, 19:41 UTC13d ago
1
halved by day 6
9.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on Brick City puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 66.51.99.81:28045.
How dependable is Brick City, and is it online at the moment?
The server is up: Brick City is online now. The uptime it reports puts the last restart at about 4 hours ago. It was up 38% of the time over the last 7 full days, 63 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is Brick City smooth to play on?
The average over the last 48 hours was 5 server fps, and it never went below 5. Buildings, deployables and everything else in the world added up to as many as 11,245 entities. Up to 1,127 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Brick City on?
Rust network protocol 2635 and build 168909 on Linux is what Brick City runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Brick City reset?
Too few wipes on Brick City are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Sunday 1 November at 21:43 UTC. It has been running its current world for 2 days 23 hours. Its tags state that it wipes weekly.
What should you expect from wipe day on Brick City?
Recent wipes have peaked at 1 players on average. 1 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. Day 6 is when it sank below half in the wipes that did not hold.
Population
What position does Brick City hold in the rankings?
In Europe, Brick City is #1,978, and overall it is #6,942 on player hours over the last seven days, in the top 31% of all ranked servers. In the quad group, it ranks #393.
How many players does Brick City usually have?
Right now, 0 players are on Brick City, which has 50 slots. Averaging 0 players over seven days, it peaked at 1.
Tags and filters
How should you read the tags on Brick City?
You'll see Brick City tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts4 (Group limit): No team may go above 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): Wipes come once a week; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Brick City?
These Rust Server Score lists count Brick City among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Server rules
Which rules does Brick City enforce, and what are its settings?
The name of Brick City gives no gather rate. You can have up to 4 players in a group (quad). pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Brick City uses?
The game generates the procedural map on Brick City at size 2,000 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Connecting
What is the way to join Brick City?
To connect, start Rust, press F1, and type client.connect 66.51.99.81:28045. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://brickscity.netlify.app.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^w,EU,^p,gmrust,cs168909,ts4
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts4
Group limitNo team may go above 4.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyWipes come once a week.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (A+); population is the one to work on (F).