On the class lists: C (62), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average3peak 10
Rank#1,760top 8% · #268 in NA
Last wipe27d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 3 of 100 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,760 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
87/ 100
A−
Mostly smooth: 52 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
57/ 100
C−
Moving up: up 250 places this week.
A steady term.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers, top 14% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.
The force wipe · high confidence
wipe-day peak11players, last three wipes
Coming wipes
7d 21hThu 5 Nov, 19:00 UTCFW
35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:55 UTCFW27d ago
11
–
running
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases| based in?
In North America, according to its own listing, sits Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases|, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 66.51.99.83:28060.
How dependable is Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases|, and is it online at the moment?
You can join now: Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases| is online. According to its reported uptime, the last restart was about 10 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases| perform well?
It never fell below 5 server fps in the last 48 hours, averaging 52. Up to 167,985 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 6,629 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases| running?
You will find Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases| on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases| wipe its map?
Once a month, Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases| wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 27 days 3 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases|?
The average peak on its recent wipes was 11 players. 8 hours after the latest wipe began, the crowd hit its peak.
Population
Where does Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases| sit among Rust servers?
In North America, Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases| is #268, and overall it is #1,760 on player hours over the last seven days, in the top 8% of all ranked servers.
Is Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases| a busy server?
Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases| is showing 1 players right now, with 100 slots in total. The seven-day average is 3 players, with a peak of 10. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 5 players.
Lists and filters
What do Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases|'s tags stand for?
The game's browser takes its cue from the tags Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases| has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America; rustmaps (Custom tag): The owner or a plugin created this tag, so it is not standard Rust. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases|?
Rust Server Score lists that include Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases|: Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases| set up, and what rules does it keep?
The name of Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases| gives no gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases| runs which map?
The map on Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases| is custom at size 4,000, and because the file is published you can download it from this page.
Getting in
What is the way to join Cold Iron Rust |PvE|Convoy|Zombies|SkillTree|Purge|RaidBases|?
Enter client.connect 66.51.99.83:28060 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z,rustmaps
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Other
rustmaps
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A); population is the one to work on (F).