On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 9990% full
7-day average0peak 8
Rank#6,969top 31%
Last wipe19h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 999 on average. Plenty of space to grow.
Standingrank on player hours
69/ 100
C+
Working its way up from the back of the class: #6,969 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
70/ 100
B−
Slows down under load at times: 42 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 1,516 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
16 wipe days in the last 16 weeks
MTWTFSS
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··W··WW
W·WW··W
···FWW·
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WW···W·
···WW··
···W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak8players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Fri 23 OctThu 22 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 8, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 02:47 UTC19h ago
–
–
running
5
Fri 23 Oct, 03:23 UTC6d ago
8
–
–
0
Thu 22 Oct, 20:58 UTC7d ago
8
–
0.3 days
0
Sat 17 Oct, 21:16 UTC12d ago
8
halved by day 1
5 days
0
Sat 17 Oct, 10:12 UTC12d ago
8
–
0.5 days
1
Sat 17 Oct, 03:27 UTC12d ago
8
–
0.3 days
0
Tue 13 Oct, 05:26 UTC16d ago
7
halved by day 1
3.9 days
0
Mon 12 Oct, 06:07 UTC17d ago
7
–
1 days
0
Sat 3 Oct, 03:21 UTC26d ago
9
halved by day 3
9.1 days
0
Fri 2 Oct, 01:47 UTC27d ago
7
–
1.1 days
0
Thu 1 Oct, 17:23 UTCFW28d ago
7
–
0.3 days
0
Thu 1 Oct, 08:48 UTC28d ago
7
–
0.4 days
0
Sun 27 Sep, 16:08 UTC32d ago
3
✓ held half
3.7 days
2
Thu 24 Sep, 05:08 UTC35d ago
8
halved by day 1
3.5 days
0
Wed 23 Sep, 20:18 UTC36d ago
8
–
0.4 days
0
Wed 23 Sep, 02:21 UTC36d ago
8
–
0.7 days
0
Mon 21 Sep, 16:05 UTC38d ago
6
–
1.4 days
0
Sun 20 Sep, 06:08 UTC39d ago
4
–
1.4 days
0
Sat 19 Sep, 03:51 UTC40d ago
4
–
1.1 days
0
Wed 16 Sep, 09:08 UTC43d ago
2
✓ held half
2.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain?
Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 66.70.179.129:27015.
How reliable is Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain, and is it up?
You can join now: Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain is online. According to its reported uptime, the last restart was about 4 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain run?
The average over the last 48 hours was 42 server fps, and it never went below 1. Up to 3,023 entities were in the world, covering buildings, deployables and the rest. Up to 1,503 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain sit?
You will find Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain reset?
No next wipe can be predicted for Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 19 hours have passed since this world was made.
What should you expect from wipe day on Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain?
The average peak on its recent wipes was 8 players. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Population
Where does Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain sit among Rust servers?
In the top 31% of all ranked servers, Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain sits at #6,969 for player hours over the last seven days.
How many players does Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain usually have?
Right now, 0 players are on Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain, which has 999 slots. Averaging 0 players over seven days, it peaked at 8. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 2 players.
Tags and filters
How should you read the tags on Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain?
The game's browser takes its cue from the tags Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain has set: gmrust (Game mode): Survival in the standard Rust style; mp999 (Max players): The server holds 999 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP, loot provided; ^i (Battlefield): High rates and kits keep the PvP fast; ^j (Battle royale): The zone shrinks while you loot and fight; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain?
These Rust Server Score lists count Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain among them: Modded Rust servers, graded, Rust combat training servers, graded and Rust battlefield servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server rules
Which rules does Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain enforce, and what are its settings?
You will find no gather rate in the name of Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain. The default of 8 players applies as the group cap. minigames & battle royale is the mode here, battle royale, arenas, parkour and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is not enabled.
Can you tell me which map Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain uses?
Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain runs a game-generated procedural map at size 1,250, seed 1. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Mauna Loa.
How to join
How should you connect to Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain?
Enter client.connect 66.70.179.129:27015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/PWsBbpjdwk.
Server tags
what each one means
Published asmp999,ptrak,$r?,v2635,^z,^y,^e,^d,^i,^j,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp999
Max playersThe server holds 999 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingPractise aim and PvP, loot provided.
^i
BattlefieldHigh rates and kits keep the PvP fast.
^j
Battle royaleThe zone shrinks while you loot and fight.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).