On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 9990% full
7-day average0peak 8
Rank#8,179top 37%
Last wipe2h agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 999 on average. Plenty of space to grow.
Standingrank on player hours
63/ 100
C
Working its way up from the back of the class: #8,179 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
29/ 100
F
Needs to work on its frame rate: 18 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 2,986 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
16 wipe days in the last 16 weeks
MTWTFSS
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······W
··WW··W
···FWWW
W······
WW··WW·
···WW··
···W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Fri 23 OctThu 22 OctThu 22 Oct
Players each hour, from the hour of the wipe. The latest peaked at 8, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 14:54 UTC7h ago
–
–
running
0
Thu 29 Oct, 02:42 UTC19h ago
–
–
–
0
Fri 23 Oct, 03:53 UTC6d ago
8
–
–
0
Thu 22 Oct, 21:01 UTC7d ago
8
–
0.3 days
0
Thu 22 Oct, 14:27 UTC7d ago
8
–
0.3 days
0
Sat 17 Oct, 10:18 UTC12d ago
7
halved by day 1
5.2 days
0
Fri 16 Oct, 05:03 UTC13d ago
7
–
1.2 days
0
Tue 13 Oct, 04:12 UTC16d ago
7
halved by day 1
3 days
0
Mon 12 Oct, 06:08 UTC17d ago
7
–
0.9 days
0
Mon 5 Oct, 02:00 UTC24d ago
9
halved by day 1
7.2 days
0
Sun 4 Oct, 16:46 UTC25d ago
9
–
0.4 days
0
Sat 3 Oct, 05:25 UTC26d ago
9
–
1.5 days
0
Fri 2 Oct, 01:53 UTC27d ago
8
–
1.1 days
0
Thu 1 Oct, 18:27 UTCFW28d ago
7
–
0.3 days
0
Thu 1 Oct, 08:42 UTC28d ago
7
–
0.4 days
1
Sun 27 Sep, 16:09 UTC32d ago
2
✓ held half
3.7 days
0
Thu 24 Sep, 06:44 UTC35d ago
7
halved by day 1
3.4 days
0
Wed 23 Sep, 20:12 UTC36d ago
8
–
0.4 days
0
Wed 23 Sep, 07:55 UTC36d ago
8
–
0.5 days
0
Sun 20 Sep, 13:06 UTC39d ago
2
✓ held half
2.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain based in?
No region is published for Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 66.70.179.129:27020.
How dependable is Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain, and is it online at the moment?
You can join now: Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain is online. According to its reported uptime, the last restart was about 48 minutes ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain perform well?
It averaged 18 server fps over the last 48 hours, with a low of 1. Up to 3,901 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 1,693 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain sit?
Rust network protocol 2635 and build 168909 on Linux is what Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain wipe its map?
Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 2 hours have passed since this world was made.
Player numbers
Where does Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain sit among Rust servers?
In the top 37% of all ranked servers, Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain sits at #8,179 for player hours over the last seven days.
How many players does Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain usually have?
Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain is showing 0 players right now, with 999 slots in total. The seven-day average is 0 players, with a peak of 8. The highest average in the last 48 hours came at 15:00 UTC, with 1 players.
Tags
What do Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain's tags stand for?
The game's browser takes its cue from the tags Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain has set: gmrust (Game mode): Rust survival, played by the standard rules; mp999 (Max players): Its slot count is 999; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP, loot provided; ^i (Battlefield): PvP runs fast here, with kits and boosted rates; ^j (Battle royale): Gather loot and battle while the zone tightens; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain?
Rust Server Score lists that include Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain: Modded Rust servers, graded, Rust combat training servers, graded and Rust battlefield servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
What settings and rules apply on Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain?
The name of Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain gives no gather rate. The group limit stays at the game's default of 8 players. minigames & battle royale is the mode here, battle royale, arenas, parkour and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are not covered by VAC, Valve's anti-cheat.
Which map is in play on Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain?
The game generates the procedural map on Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain at size 1,250 with seed 1. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Mount Shrine.
Getting in
How should you connect to Cops VS Robbers - PVP! PoliceDogs|SlowMotion|Fun|Helis|Aimtrain?
To connect, start Rust, press F1, and type client.connect 66.70.179.129:27020. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/PWsBbpjdwk.
Server tags
what each one means
Published asmp999,ptrak,$r?,v2635,^z,^y,^e,^d,^i,^j,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp999
Max playersIts slot count is 999.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingPractise aim and PvP, loot provided.
^i
BattlefieldPvP runs fast here, with kits and boosted rates.
^j
Battle royaleGather loot and battle while the zone tightens.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).