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Every Rust server graded on real, live numbers. 65,057 players on the roll · 11,694 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 66.70.181.82:28015
Name of server

PlotWorld Dev | Persistent Bases

RegisterAbsentOffline
Region–
Address66.70.181.82:28015
Last checked44d ago
moddedcarbon
Launch Rust and join
Overall grade

Not graded yet

Too few figures to grade yet

Players now 0/ 20 0% full
7-day average0peak –
Rank#15,150no region published
Last wipe66d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours unmarked Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

Not enough figures yet to write a report. Check back after a few days on the list.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
793 / 750
R2 - Aim training / Matchmaking / Facechecks - RU Main
EU · groups of 12+ · 214 on average
318 / 425
RustGames.gg | Lucky Pillars - EU 1
EU · groups of 100+ · 81 on average
118 / 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP
groups of 30+ · weekly · 60 on average
125 / 200
R2 - Aim training / Matchmaking / Facechecks - EU Main
EU · groups of 12+ · 35 on average
43 / 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD
EU · no group limit · 30 on average
26 / 50

Quick answers

from the figures on this page

About the server

Which region is PlotWorld Dev | Persistent Bases based in?

No region is published for PlotWorld Dev | Persistent Bases. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 66.70.181.82:28015 is the address to use.

Is PlotWorld Dev | Persistent Bases up, and how steady is its uptime?

You cannot join now: PlotWorld Dev | Persistent Bases is offline, last seen 44 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

On what Rust version does PlotWorld Dev | Persistent Bases sit?

Rust network protocol 2632 and build 161125 on Linux is what PlotWorld Dev | Persistent Bases runs. Steam updates your game for you, but you need the same protocol to join.

Resets

When does PlotWorld Dev | Persistent Bases wipe, and how often?

There are too few wipes on record for PlotWorld Dev | Persistent Bases to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 66 days 9 hours have passed since this world was made.

Player count

Where does PlotWorld Dev | Persistent Bases sit among Rust servers?

Over the last seven days, PlotWorld Dev | Persistent Bases has #15,150 for player hours, in the top – of all ranked servers.

What does the population on PlotWorld Dev | Persistent Bases look like?

PlotWorld Dev | Persistent Bases is offline at the moment; the last time it was seen was 44 days 13 hours ago.

Tags and filters

What do PlotWorld Dev | Persistent Bases's tags stand for?

You'll see PlotWorld Dev | Persistent Bases tagged with gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2632 (Protocol): To get in, your game needs to be on the same version: the protocol is 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^k (Build server): Use it to plan and practise base builds; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature PlotWorld Dev | Persistent Bases?

Rust Server Score lists that include PlotWorld Dev | Persistent Bases: Modded Rust servers, graded and Rust build and creative servers. It shows under the following filters on the server list: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

Which rules does PlotWorld Dev | Persistent Bases enforce, and what are its settings?

You will find no gather rate in the name of PlotWorld Dev | Persistent Bases. The group limit stays at the game's default of 8 players. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.

Getting in

How should you connect to PlotWorld Dev | Persistent Bases?

To connect, start Rust, press F1, and type client.connect 66.70.181.82:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,^z,^y,^e,^k,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players The server holds 20 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2632
Protocol To get in, your game needs to be on the same version: the protocol is 2632.
cs161125
Build The game build is 161125.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Gameplay

^e
Minigames It hosts minigames such as arenas, Bedwars and parkour.
^k
Build server Use it to plan and practise base builds.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.