On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 1
Rank#14,997top 67% · #1487 in NA
Last wipe52d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
33/ 100
F
Working its way up from the back of the class: #14,997 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
96/ 100
A+
Runs smoothly: 57 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 2,466 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is DYSFUNCTIONAL FAMILY RUST based in?
In North America, according to its own listing, sits DYSFUNCTIONAL FAMILY RUST, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 67.146.3.161:28015 is the address to use.
Is DYSFUNCTIONAL FAMILY RUST up, and how steady is its uptime?
The server is up: DYSFUNCTIONAL FAMILY RUST is online now. About 9 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 166 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does DYSFUNCTIONAL FAMILY RUST run?
It averaged 57 server fps over the last 48 hours, with a low of 31. At its peak, it held 156,101 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,275 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is DYSFUNCTIONAL FAMILY RUST running?
Rust network protocol 2635 and build 168909 on Windows is what DYSFUNCTIONAL FAMILY RUST runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does DYSFUNCTIONAL FAMILY RUST reset?
DYSFUNCTIONAL FAMILY RUST has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 52 days 9 hours.
Player count
Where does DYSFUNCTIONAL FAMILY RUST sit among Rust servers?
Over the last seven days, DYSFUNCTIONAL FAMILY RUST has #14,997 for player hours, in the top 67% of all ranked servers and #1,487 in North America.
How many players does DYSFUNCTIONAL FAMILY RUST usually have?
DYSFUNCTIONAL FAMILY RUST is showing 0 players right now, with 20 slots in total. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 01:00 UTC, with an average of 0 players.
Lists and filters
What do DYSFUNCTIONAL FAMILY RUST's tags stand for?
The game's browser takes its cue from the tags DYSFUNCTIONAL FAMILY RUST has set: gmrust (Game mode): Rust survival, played by the standard rules; mp20 (Max players): Its slot count is 20; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^k (Build server): Bases can be designed and practised here; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show DYSFUNCTIONAL FAMILY RUST?
Rust Server Score lists that include DYSFUNCTIONAL FAMILY RUST: Modded Rust servers, graded, Rust build and creative servers, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on DYSFUNCTIONAL FAMILY RUST?
You will find no gather rate in the name of DYSFUNCTIONAL FAMILY RUST. With no change from the game default, groups take up to 8 players. It runs build & creative, no gathering: sandbox building instead. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
DYSFUNCTIONAL FAMILY RUST runs which map?
A procedural map of size 5,000 and seed 754859044, generated by the game, is what DYSFUNCTIONAL FAMILY RUST runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to DYSFUNCTIONAL FAMILY RUST?
Enter client.connect 67.146.3.161:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://dysfunctionalfamilyservers.space.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,^k,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp20
Max playersIts slot count is 20.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Gameplay
^k
Build serverBases can be designed and practised here.
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).