On the class lists: C (62), with population over 48 hours and no performance mark.
Players now3/ 506% full
7-day average6peak 16
Rank#1,260top 6% · #186 in NA
Last wipe27d agono schedule published
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
12/ 100
F
A quiet classroom so far: 6 of 50 on average. Plenty of space to grow.
Standingrank on player hours
94/ 100
A
Well up the rankings: #1,260 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
67/ 100
C+
Slows down under load at times: 40 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 53 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 6% of all ranked servers, top 10% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h.
The force wipe · high confidence
wipe-day peak31players, last three wipes
Coming wipes
7d 1hThu 5 Nov, 19:00 UTCFW
35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 31, 9 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:47 UTCFW27d ago
31
–
running
5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid sit?
The NA tag places [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid in North America, and the region code is us1. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 208.103.169.73:28010.
How dependable is [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid, and is it online at the moment?
The server is up: [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid is online now. The uptime it reports puts the last restart at about 6 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid smooth to play on?
The average over the last 48 hours was 40 server fps, and it never went below 36. At its peak, it held 178,895 entities, including buildings, deployables and all else in the world. At its highest, it used 7,278 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid sit?
Rust network protocol 2635 and build 168909 on Linux is what [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid wipe, and how often?
The force wipe each month is the only wipe [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 22 hours.
What should you expect from wipe day on [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid?
Recent wipes have peaked at 31 players on average. The crowd on the latest wipe was largest 9 hours after it began.
Player count
What position does [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid hold in the rankings?
Over the last seven days, [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid has #1,260 for player hours, in the top 6% of all ranked servers and #186 in North America.
What does the population on [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid look like?
With 50 slots available, [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid currently has 3 players. The seven-day average is 6 players, with a peak of 16. The busiest time in the last 48 hours was 01:00 UTC, with an average of 14 players.
Tags
How should you read the tags on [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid?
The game's browser takes its cue from the tags [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $rus1 (Region code): Region code: us1; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): The server browser lists it under North America; rustmaps (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who is behind [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid?
4 other servers we track also use a rustdecay.com hostname, so they and [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid most likely share an operator.
Where does [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid: 5x Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers, Rust PvE servers, graded, Roleplay servers, graded, Rust zombie servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 5x.
Server rules
What settings and rules apply on [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid?
Going by its name, [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid runs 5x gather. The default of 8 players applies as the group cap. roleplay is the mode here, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid?
A custom map of size 5,200 is in use on [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid, and its published file can be downloaded from this page.
Getting in
What is the way to join [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid?
To connect, start Rust, press F1, and type client.connect 208.103.169.73:28010. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rustdecay.com/.
Server tags
what each one means
Published asmp50,ptrak,$rus1,v2635,^r,NA,^p,gmrust,cs168909,ts8,^o^z,rustmaps
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$rus1
Region codeRegion code: us1.
Gameplay
^r
RoleplayRoleplay is the focus here.
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Other
rustmaps
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).