Working its way up from the back of the class: #15,218 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
23/ 100
F
Lost ground: down 8,085 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 14:42 UTC26d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |?
The NA tag on The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 69.9.150.161:28027.
How reliable is The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |, and is it up?
The server is down: The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | is offline now, with the last sighting 14 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
What Rust version is The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | on?
Rust network protocol 2634 and build 167781 on Windows is what The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | reset?
There are too few wipes on record for The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 26 days 5 hours have passed since this world was made.
What happens on The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | when wipe day arrives?
Recent wipes have peaked at 1 players on average. Peak numbers came 31 hours into the latest wipe.
Player numbers
What position does The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | hold in the rankings?
In North America, The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | is #1,546, and overall it is #15,218 on player hours over the last seven days, in the top 70% of all ranked servers.
Is The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | a busy server?
It has been 14 days 9 hours since The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | was last seen, and it is offline right now.
Tags and filters
What do The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |'s tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp110 (Max players): Its slot count is 110; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^p (PvE): This is player against world: players do not fight each other; ^q (Premium): Joining requires premium status on Rust; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America are the tags The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |?
These Rust Server Score lists count The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | among them: 2x Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers, Rust creative servers, scored and graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE and Premium; Server tag: PvE ^p, Creative ^c, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Server rules
What settings and rules apply on The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |?
Going by its name, The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | runs 2x gather. The default of 8 players applies as the group cap. You get build & creative here, building in a sandbox, and no gathering. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. Joining requires premium status on Rust. The server runs Valve's anti-cheat, VAC.
Can you tell me which map The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | uses?
The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies | runs a game-generated procedural map at size 3,500, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto The Salt Mines (Official) PVE | 2x | Events | Purge | Zombies |?
Enter client.connect 69.9.150.161:28027 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Joining requires premium status on Rust. The website for this server is https://discord.com/invite/uNHPRCK8cJ.
Server tags
what each one means
Published asmp110,ptrak,$r?,v2634,^c,NA,^p,gmvanilla,cs167781,^q,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp110
Max playersIts slot count is 110.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Gameplay
^c
CreativeA sandbox with no gathering: build whatever takes your fancy.
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^q
PremiumJoining requires premium status on Rust.
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.