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Every Rust server graded on real, live numbers. 34,117 players on the roll · 11,596 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 71.7.226.232:28015
Name of server

Map_Generator_1

RegisterAbsentOffline
RegionNA
Address71.7.226.232:28015
Last checked14d ago
monthly wipes moddedcarbonpve
Launch Rust and join
Overall grade

Getting there

58 out of 100, the average of 3 subjects

Players now 0/ ?
7-day average0peak –
Rank#15,336top 71% · #1548 in NA
Last wipe14d agomonthly schedule
Next wipe8d 14hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #15,336 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 45/ 100 Slipped a little: down 1,677 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in wipe hold (A+); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep2 Oct6 Oct12 Oct16 Oct20 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence

usual gap0.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  • 8d 14hThu 5 Nov, 19:00 UTCFW
  • 36d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 13 OctMon 12 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 15:46 UTC14d ago 0 – running 0
Mon 12 Oct, 16:26 UTC15d ago 1 – 1 days 0
Tue 29 Sep, 13:25 UTC28d ago 1 held half 13.1 days 1
Tue 29 Sep, 00:17 UTC29d ago 1 – 0.5 days 0
Mon 28 Sep, 18:05 UTC29d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 51 on average
33 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 39 on average
45 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 34 on average
38 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 32 on average
30 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
NA · groups of 20+ · monthly · 25 on average
26 / 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!
NA · groups of 8+ · monthly · 12 on average
5 / 420

Quick answers

from the figures on this page

About the server

In what location does Map_Generator_1 sit?

In North America, according to its own listing, sits Map_Generator_1, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 71.7.226.232:28015.

How reliable is Map_Generator_1, and is it up?

The server is down: Map_Generator_1 is offline now, with the last sighting 14 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 28 September 2026, Rust Server Score saw it for the first time.

What Rust version is Map_Generator_1 on?

The server Map_Generator_1 is on Rust network protocol 2634 and build 167584 under Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

How frequently does Map_Generator_1 wipe its map?

Once a month, Map_Generator_1 wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 14 days 11 hours have passed since this world was made. Its tags record that it wipes monthly.

What happens on Map_Generator_1 when wipe day arrives?

Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began. Half the peak held until the next wipe in 100% of its recent wipes.

Player count

What position does Map_Generator_1 hold in the rankings?

In North America, Map_Generator_1 is #1,548, and overall it is #15,336 on player hours over the last seven days, in the top 71% of all ranked servers.

Is Map_Generator_1 a busy server?

The last sighting of Map_Generator_1 was 14 days 11 hours ago, and it is offline right now.

Tags

What is meant by the tags on Map_Generator_1?

The game's browser takes its cue from the tags Map_Generator_1 has set: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): Its slot count is 0; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167584 (Build): This runs on build 167584; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^r (Roleplay): You play a role on this server; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show Map_Generator_1?

These Rust Server Score lists count Map_Generator_1 among them: Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Map and rules

What settings and rules apply on Map_Generator_1?

The name of Map_Generator_1 gives no gather rate. The default of 8 players applies as the group cap. roleplay is the mode here, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. VAC, Valve's anti-cheat, is not enabled.

Map_Generator_1 runs which map?

The game generates a procedural map for Map_Generator_1.

Connecting

What is the way to join Map_Generator_1?

Enter client.connect 71.7.226.232:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^m,^r,NA,^p,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players Its slot count is 0.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol Join only if your game runs protocol 2634.
cs167584
Build This runs on build 167584.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly The server wipes once a month, with the force wipe from Facepunch.

Gameplay

^r
Roleplay You play a role on this server.
^p
PvE The danger comes from the world, not from other players.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.