On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 1
Rank#11,265top 51% · #1320 in NA
Last wipe4h agomonthly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
49/ 100
D
Working its way up from the back of the class: #11,265 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
75/ 100
B
Mostly smooth: 45 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 2,938 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 51% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
···W···
·······
···F···
·······
···W···
·······
···W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h.
The force wipe · high confidence
usual gap21 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5
Coming wipes
6d 20hThu 5 Nov, 19:00 UTCFW
20d 19hThu 19 Nov, 17:51 UTC
34d 20hThu 3 Dec, 19:00 UTCFW
41d 19hThu 10 Dec, 17:51 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 17:51 UTC4h ago
–
–
running
0
Thu 15 Oct, 17:53 UTC14d ago
1
–
–
0
Thu 1 Oct, 17:55 UTCFW28d ago
3
halved by day 1
14 days
0
Thu 17 Sep, 17:53 UTC42d ago
0
–
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is NuclearPremium - Vanilla based in?
In North America, according to its own listing, sits NuclearPremium - Vanilla, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 72.73.28.150:28015.
How reliable is NuclearPremium - Vanilla, and is it up?
Right now, NuclearPremium - Vanilla is online. About 2 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does NuclearPremium - Vanilla run?
It averaged 45 server fps over the last 48 hours, with a low of 45. Up to 75,225 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,509 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does NuclearPremium - Vanilla sit?
Rust network protocol 2635 and build 168909 on Linux is what NuclearPremium - Vanilla runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does NuclearPremium - Vanilla reset?
The wipe rhythm on NuclearPremium - Vanilla is every 3 weeks on Thursday at 17:51 UTC. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 4 hours. Its tags record that it wipes monthly.
What happens on NuclearPremium - Vanilla when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 46 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.5.
Player count
Where does NuclearPremium - Vanilla place in the wider field of Rust servers?
Over the last seven days, NuclearPremium - Vanilla has #11,265 for player hours, in the top 51% of all ranked servers and #1,320 in North America.
How many players does NuclearPremium - Vanilla usually have?
With 40 slots available, NuclearPremium - Vanilla currently has 0 players. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 06:00 UTC, with 0 players.
Tags and filters
What is meant by the tags on NuclearPremium - Vanilla?
gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): Its slot count is 40; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser lists it under North America are the tags NuclearPremium - Vanilla publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs NuclearPremium - Vanilla?
The same operator most likely runs NuclearPremium - Vanilla and the 3 other servers we track that also publish a nucleargaming.io hostname.
Which lists and filters on Rust Server Score show NuclearPremium - Vanilla?
Rust Server Score lists that include NuclearPremium - Vanilla: Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Rules and settings
Which rules does NuclearPremium - Vanilla enforce, and what are its settings?
Nothing in the name of NuclearPremium - Vanilla states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Can you tell me which map NuclearPremium - Vanilla uses?
The game generates the procedural map on NuclearPremium - Vanilla at size 3,500 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Nuke Map Generation.
Getting in
What is the way to join NuclearPremium - Vanilla?
To connect, start Rust, press F1, and type client.connect 72.73.28.150:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://nuclearrust.net.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^z,^y,^m,^v,NA,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp40
Max playersIts slot count is 40.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).