On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,339top 69%
Last wipe2d agoweekly schedule
Next wipe19hThu 29 Oct, 17:52 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,339 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
75/ 100
B
Mostly smooth: 45 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 332 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
13 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 17:52 UTC, in 19h.
Every Monday at 17:53 and every Thursday at 17:52 UTC · high confidence
usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
Coming wipes
19hThu 29 Oct, 17:52 UTC
4d 19hMon 2 Nov, 17:53 UTC
7d 20hThu 5 Nov, 19:00 UTCFW
11d 19hMon 9 Nov, 17:53 UTC
14d 19hThu 12 Nov, 17:52 UTC
18d 19hMon 16 Nov, 17:53 UTC
21d 19hThu 19 Nov, 17:52 UTC
25d 19hMon 23 Nov, 17:53 UTC
The first 48 hours of its last wipes
Mon 26 OctThu 22 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 17:53 UTC2d ago
0
–
running
0
Thu 22 Oct, 17:52 UTC6d ago
0
–
4 days
0
Mon 19 Oct, 17:53 UTC9d ago
0
–
3 days
0
Thu 15 Oct, 17:54 UTC13d ago
0
–
4 days
0
Mon 12 Oct, 17:54 UTC16d ago
0
–
3 days
0
Thu 8 Oct, 17:53 UTC20d ago
0
–
4 days
0
Mon 5 Oct, 17:53 UTC23d ago
0
–
3 days
0
Thu 1 Oct, 17:57 UTCFW27d ago
1
halved by day 1
4 days
0
Mon 28 Sep, 17:53 UTC30d ago
0
–
3 days
0
Thu 24 Sep, 17:53 UTC34d ago
0
–
4 days
0
Mon 21 Sep, 17:53 UTC37d ago
0
–
3 days
0
Thu 17 Sep, 17:56 UTC41d ago
0
–
4 days
0
Mon 14 Sep, 17:54 UTC44d ago
0
–
3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Nuclear 3x. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 72.73.28.150:28000.
Is Nuclear 3x up, and how steady is its uptime?
Right now, Nuclear 3x is online. About 2 days 3 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Nuclear 3x run?
The average over the last 48 hours was 45 server fps, and it never went below 35. At its peak, it held 71,096 entities, including buildings, deployables and all else in the world. Up to 3,248 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Nuclear 3x on?
Rust network protocol 2635 and build 168909 on Linux is what Nuclear 3x runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Nuclear 3x reset?
The wipe rhythm on Nuclear 3x is every Monday at 17:53 and every Thursday at 17:52 UTC. Expect the next wipe on Thursday 29 October at 17:52 UTC. 2 days 4 hours have passed since this world was made. Its tags state that it wipes weekly.
What should you expect from wipe day on Nuclear 3x?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Population
Where does Nuclear 3x place in the wider field of Rust servers?
In the top 69% of all ranked servers, Nuclear 3x sits at #15,339 for player hours over the last seven days.
How many players does Nuclear 3x usually have?
Right now, 0 players are on Nuclear 3x, which has 50 slots. A seven-day average of 0 players applies here.
Tags
What do Nuclear 3x's tags stand for?
gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags Nuclear 3x publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who is behind Nuclear 3x?
A nucleargaming.io hostname is published by Nuclear 3x and by 3 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show Nuclear 3x?
Rust Server Score lists that include Nuclear 3x: 3x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 3x.
Server rules
How is Nuclear 3x set up, and what rules does it keep?
The name of Nuclear 3x points to a 3x gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Nuclear 3x uses?
Nuclear 3x runs a game-generated procedural map at size 3,500, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Nuclear Map Generation.
Connecting
How do you get onto Nuclear 3x?
Enter client.connect 72.73.28.150:28000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://nucleargaming.io.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^w,^v,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).