On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#7,683top 34% · #1132 in NA
Last wipe13d agobiweekly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,683 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
75/ 100
B
Mostly smooth: 45 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
22/ 100
F
Lost ground: down 4,314 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 6
Coming wipes
7d 13hThu 5 Nov, 19:00 UTCFW
14d 12hThu 12 Nov, 17:53 UTC
35d 13hThu 3 Dec, 19:00 UTCFW
42d 12hThu 10 Dec, 17:53 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 17:53 UTC13d ago
5
–
running
0
Thu 1 Oct, 17:56 UTCFW27d ago
1
halved by day 6
14 days
0
Thu 17 Sep, 17:55 UTC41d ago
2
✓ held half
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Nuclear US - Vanilla | BiWeekly?
In North America, according to its own listing, sits Nuclear US - Vanilla | BiWeekly, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 72.73.28.150:28030.
How reliable is Nuclear US - Vanilla | BiWeekly, and is it up?
Right now, Nuclear US - Vanilla | BiWeekly is online. About 3 days 6 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does Nuclear US - Vanilla | BiWeekly run?
It never fell below 41 server fps in the last 48 hours, averaging 45. Buildings, deployables and everything else in the world added up to as many as 76,100 entities. Memory use reached up to 3,439 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does Nuclear US - Vanilla | BiWeekly sit?
The server Nuclear US - Vanilla | BiWeekly is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Nuclear US - Vanilla | BiWeekly reset?
Wipes come every 4 weeks on Thursday at 17:53 UTC on Nuclear US - Vanilla | BiWeekly. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 13 days 11 hours. A fortnightly wipe schedule appears in its tags.
What happens on Nuclear US - Vanilla | BiWeekly when wipe day arrives?
The average peak on its recent wipes was 3 players. 34 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. Day 6 is when it sank below half in the wipes that did not hold.
Player numbers
Where does Nuclear US - Vanilla | BiWeekly place in the wider field of Rust servers?
In North America, Nuclear US - Vanilla | BiWeekly is #1,132, and overall it is #7,683 on player hours over the last seven days, in the top 34% of all ranked servers.
How many players does Nuclear US - Vanilla | BiWeekly usually have?
Right now, 0 players are on Nuclear US - Vanilla | BiWeekly, which has 50 slots. It peaked at 2 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 1 players.
Tags and filters
How should you read the tags on Nuclear US - Vanilla | BiWeekly?
You'll see Nuclear US - Vanilla | BiWeekly tagged with gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs Nuclear US - Vanilla | BiWeekly?
A nucleargaming.io hostname is published by Nuclear US - Vanilla | BiWeekly and by 3 other tracked servers, which suggests one operator.
Which Rust Server Score filters and lists feature Nuclear US - Vanilla | BiWeekly?
These Rust Server Score lists count Nuclear US - Vanilla | BiWeekly among them: Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
Which rules does Nuclear US - Vanilla | BiWeekly enforce, and what are its settings?
The name of Nuclear US - Vanilla | BiWeekly gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. Carbon plugins are running on it. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Which map is in play on Nuclear US - Vanilla | BiWeekly?
Nuclear US - Vanilla | BiWeekly runs a game-generated procedural map at size 3,500, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Nuclear Map Generation.
Getting in
How do you get onto Nuclear US - Vanilla | BiWeekly?
Enter client.connect 72.73.28.150:28030 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://nuclearrust.net.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^y,^b,^v,NA,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).