On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,323top 69% · #1507 in NA
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,323 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 121 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 198 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · no group limit · 1x · monthly · 34 on average
55 / 100
Quick answers
from the figures on this page
About the server
Where in the world is {TNT}SQUADs - Rusty but not old?
In North America, according to its own listing, sits {TNT}SQUADs - Rusty but not old, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 74.91.127.81:35215.
How reliable is {TNT}SQUADs - Rusty but not old, and is it up?
You can join now: {TNT}SQUADs - Rusty but not old is online. The uptime it reports puts the last restart at about 5 days 23 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is {TNT}SQUADs - Rusty but not old smooth to play on?
It never fell below 92 server fps in the last 48 hours, averaging 121. At its peak, it held 56,709 entities, including buildings, deployables and all else in the world. Up to 3,255 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is {TNT}SQUADs - Rusty but not old on?
You will find {TNT}SQUADs - Rusty but not old on Rust network protocol 2633 and build 165217, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does {TNT}SQUADs - Rusty but not old wipe its map?
There are too few wipes on record for {TNT}SQUADs - Rusty but not old to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 54 days.
Player count
Where does {TNT}SQUADs - Rusty but not old sit among Rust servers?
Over the last seven days, {TNT}SQUADs - Rusty but not old has #15,323 for player hours, in the top 69% of all ranked servers and #1,507 in North America.
How many players does {TNT}SQUADs - Rusty but not old usually have?
{TNT}SQUADs - Rusty but not old is showing 0 players right now, with 10 slots in total. Over the past seven days, the average player count was 0.
Lists and filters
What is meant by the tags on {TNT}SQUADs - Rusty but not old?
The game's browser takes its cue from the tags {TNT}SQUADs - Rusty but not old has set: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): Build number: 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does {TNT}SQUADs - Rusty but not old appear in the Rust Server Score lists and filters?
These Rust Server Score lists count {TNT}SQUADs - Rusty but not old among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
What settings and rules apply on {TNT}SQUADs - Rusty but not old?
The name of {TNT}SQUADs - Rusty but not old gives no gather rate. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Which map is in play on {TNT}SQUADs - Rusty but not old?
The game generates the procedural map on {TNT}SQUADs - Rusty but not old at size 3,100 with seed 1145457653. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to {TNT}SQUADs - Rusty but not old?
To connect, start Rust, press F1, and type client.connect 74.91.127.81:35215. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2633,^z,^y,^v,NA,^p,gmvanilla,cs165217,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).