On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 10000% full
7-day average1peak 3
Rank#6,812top 31%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 1,000 on average. Plenty of space to grow.
Standingrank on player hours
69/ 100
C+
Working its way up from the back of the class: #6,812 on player hours.
Uptimehours on the list, last 48
10/ 100
F
Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours
67/ 100
C+
Slows down under load at times: 40 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 317 places this week.
A term to build on.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Fri 2 OctTue 29 SepMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 17:43 UTC27d ago
2
–
running
0
Tue 29 Sep, 16:48 UTC30d ago
4
✓ held half
3 days
0
Mon 28 Sep, 19:08 UTC31d ago
4
–
0.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by sran' inc. | VITAL. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 80.242.59.137:35024.
How reliable is sran' inc. | VITAL, and is it up?
You cannot join now: sran' inc. | VITAL is offline, last seen 1 hours ago. The uptime it reports puts the last restart at about 1 hours ago. It was up 11% of the time over the last 7 full days, 18 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is sran' inc. | VITAL smooth to play on?
The average over the last 48 hours was 40 server fps, and it never went below 10. Up to 25,513 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,949 MB. Players feel lag when fps drops and entities pile up.
What Rust version is sran' inc. | VITAL on?
Rust network protocol 2635 and build 168909 on Windows is what sran' inc. | VITAL runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does sran' inc. | VITAL reset?
No next wipe can be predicted for sran' inc. | VITAL, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 27 days 2 hours have passed since this world was made.
What should you expect from wipe day on sran' inc. | VITAL?
Across its recent wipes, the busiest moments averaged 3 players. Peak numbers came 1 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Population
Where does sran' inc. | VITAL sit among Rust servers?
In the top 31% of all ranked servers, sran' inc. | VITAL sits at #6,812 for player hours over the last seven days.
What does the population on sran' inc. | VITAL look like?
sran' inc. | VITAL is offline at the moment; the last time it was seen was 1 hours ago. The seven-day average is 1 players, with a peak of 3. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 2 players.
Tags and filters
How should you read the tags on sran' inc. | VITAL?
The game's browser takes its cue from the tags sran' inc. | VITAL has set: gmrust (Game mode): Rust survival, played by the standard rules; mp1000 (Max players): 1,000 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates sran' inc. | VITAL?
A sranrust.ru hostname is published by sran' inc. | VITAL and by 14 other tracked servers, which suggests one operator.
Which Rust Server Score filters and lists feature sran' inc. | VITAL?
These Rust Server Score lists count sran' inc. | VITAL among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
What settings and rules apply on sran' inc. | VITAL?
Nothing in the name of sran' inc. | VITAL states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
sran' inc. | VITAL runs which map?
A procedural map of size 5,000 and seed 123456, generated by the game, is what sran' inc. | VITAL runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: SRAN MAP.
Connecting
What is the way to join sran' inc. | VITAL?
To connect, start Rust, press F1, and type client.connect 80.242.59.137:35024. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/sran.
Server tags
what each one means
Published asmp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp1000
Max players1,000 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (A+); population is the one to work on (F).