On the class lists: F (20), with population over 48 hours and no performance mark.
Players now0/ 10000% full
7-day average0peak –
Rank#15,289top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 1,000 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,289 on player hours.
Uptimehours on the list, last 48
21/ 100
F
Attendance needs work: on the list only 10 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 164 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap16.8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Thu 1 OctTue 15 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 23:37 UTCFW27d ago
1
–
running
0
Tue 15 Sep, 04:00 UTC44d ago
1
halved by day 2
16.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for sran' inc. | sran. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 80.242.59.137:35100.
How reliable is sran' inc. | sran, and is it up?
You cannot join now: sran' inc. | sran is offline, last seen 38 hours ago. About 23 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 150 of 168 hours, or 89% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does sran' inc. | sran run?
It averaged 30 server fps over the last 48 hours, with a low of 30. At its peak, it held 11,158 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,866 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does sran' inc. | sran sit?
You will find sran' inc. | sran on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does sran' inc. | sran wipe its map?
sran' inc. | sran has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 27 days 19 hours have passed since this world was made.
What happens on sran' inc. | sran when wipe day arrives?
Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Player count
What position does sran' inc. | sran hold in the rankings?
Over the last seven days, sran' inc. | sran has #15,289 for player hours, in the top 69% of all ranked servers.
How many players does sran' inc. | sran usually have?
It has been 38 hours since sran' inc. | sran was last seen, and it is offline right now. For the last seven days, the average number of players was 0.
Tags and filters
How should you read the tags on sran' inc. | sran?
You'll see sran' inc. | sran tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp1000 (Max players): The server holds 1,000 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates sran' inc. | sran?
A sranrust.ru hostname is published by sran' inc. | sran and by 14 other tracked servers, which suggests one operator.
Which Rust Server Score filters and lists feature sran' inc. | sran?
These Rust Server Score lists count sran' inc. | sran among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
How is sran' inc. | sran set up, and what rules does it keep?
You will find no gather rate in the name of sran' inc. | sran. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are not covered by VAC, Valve's anti-cheat.
Can you tell me which map sran' inc. | sran uses?
sran' inc. | sran runs a game-generated procedural map at size 4,500, seed 6767676. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: SRAN MAP.
Connecting
What is the way to join sran' inc. | sran?
To connect, start Rust, press F1, and type client.connect 80.242.59.137:35100. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://sranrust.ru.
Server tags
what each one means
Published asmp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp1000
Max playersThe server holds 1,000 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (D); population is the one to work on (F).