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Every Rust server graded on real, live numbers. 32,604 players on the roll · 11,658 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 82.194.22.117:28015
Name of server

TIER.ID

RegisterAbsentOffline
Region–
Address82.194.22.117:28015
Last checked24d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

33 out of 100, the average of 2 subjects

Players now 1/ 1000 0% full
7-day average0peak –
Rank#13,801top 61%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 39/ 100 Working its way up from the back of the class: #13,801 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 27/ 100 Lost ground: down 6,277 places this week. A strong wipe could turn it round.

A term to build on. Strongest in standing (F); momentum is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:16 UTC25d ago 1 – running 1
Fri 2 Oct, 11:39 UTC26d ago 1 – 1.1 days 1
Thu 1 Oct, 18:43 UTC FW27d ago 1 – 0.7 days 1
Thu 1 Oct, 08:38 UTC27d ago 1 – 0.4 days 1
Wed 30 Sep, 21:45 UTC28d ago 1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
284 / 350
R2 - Aim training / Matchmaking / Facechecks - RU Main
EU · groups of 12+ · 218 on average
60 / 400
RustGames.gg | Lucky Pillars - EU 1
EU · groups of 100+ · 83 on average
9 / 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP
groups of 30+ · weekly · 67 on average
22 / 250
R2 - Aim training / Matchmaking / Facechecks - EU Main
EU · groups of 12+ · 37 on average
6 / 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD
EU · no group limit · 30 on average
7 / 50

Quick answers

from the figures on this page

About the server

In what location does TIER.ID sit?

No region is published for TIER.ID. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 82.194.22.117:28015 is the address to use.

How reliable is TIER.ID, and is it up?

At this moment, TIER.ID is offline; the last time it was seen was 24 days 5 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 30 September 2026, Rust Server Score saw it for the first time.

Which Rust version is TIER.ID running?

You will find TIER.ID on Rust network protocol 2634 and build 166494, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.

Resets

How frequently does TIER.ID wipe its map?

No next wipe can be predicted for TIER.ID, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 25 days 15 hours.

What should you expect from wipe day on TIER.ID?

Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 0 hours into the latest wipe.

Player count

Where does TIER.ID place in the wider field of Rust servers?

In the top 61% of all ranked servers, TIER.ID sits at #13,801 for player hours over the last seven days.

How many players does TIER.ID usually have?

TIER.ID is offline at the moment; the last time it was seen was 24 days 5 hours ago.

Tags

What is meant by the tags on TIER.ID?

You'll see TIER.ID tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp1000 (Max players): 1,000 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166494 (Build): Build number: 166494; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature TIER.ID?

These Rust Server Score lists count TIER.ID among them: Modded Rust servers, graded and Rust combat training servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Server rules

How is TIER.ID set up, and what rules does it keep?

You will find no gather rate in the name of TIER.ID. The default of 8 players applies as the group cap. It runs minigames & battle royale, battle royale, arenas, parkour and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.

Connecting

How should you connect to TIER.ID?

To connect, start Rust, press F1, and type client.connect 82.194.22.117:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166494,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp1000
Max players 1,000 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs166494
Build Build number: 166494.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Gameplay

^e
Minigames It hosts minigames such as arenas, Bedwars and parkour.
^d
Combat training The loot comes to you: practise your aim and PvP here.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.