Working its way up from the back of the class: #14,010 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 3,069 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
9 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
WW·W···
··WW···
·WW··W·
··W····
·······
··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.8 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Wed 14 OctSat 10 OctWed 7 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 14 Oct, 16:54 UTC13d ago
1
–
running
0
Sat 10 Oct, 00:20 UTC17d ago
0
–
4.7 days
0
Wed 7 Oct, 22:10 UTC19d ago
1
–
2.1 days
0
Tue 6 Oct, 20:24 UTC20d ago
1
–
1.1 days
0
Thu 1 Oct, 10:23 UTC26d ago
1
–
5.4 days
1
Wed 30 Sep, 23:50 UTC26d ago
1
–
0.4 days
0
Thu 24 Sep, 10:00 UTC33d ago
1
–
6.6 days
0
Tue 22 Sep, 20:51 UTC34d ago
1
–
1.5 days
1
Mon 21 Sep, 17:08 UTC36d ago
1
–
1.2 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis sit?
You'll see [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 85.127.96.147:28015.
How dependable is [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis, and is it online at the moment?
The server is down: [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis is offline now, with the last sighting 12 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 21 September 2026.
On what Rust version does [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis sit?
You will find [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis on Rust network protocol 2634 and build 166427, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis reset?
No next wipe can be predicted for [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 12 days 23 hours.
What should you expect from wipe day on [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis?
The average peak on its recent wipes was 1 players. Peak numbers came 1 hours into the latest wipe.
Population
Where does [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis place in the wider field of Rust servers?
In Europe, [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis is #2,474, and overall it is #14,010 on player hours over the last seven days, in the top 65% of all ranked servers.
How many players does [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis usually have?
The last sighting of [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis was 12 days 22 hours ago, and it is offline right now.
Lists and filters
How should you read the tags on [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166427 (Build): The game build is 166427; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^d (Combat training): You are given the loot; the point is aim and PvP practice; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser lists it under Europe are the tags [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis?
Rust Server Score lists that include [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis: European Rust servers, graded, Modded Rust servers, graded and Rust combat training servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
What settings and rules apply on [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis?
Nothing in the name of [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis states a gather rate. The default of 8 players applies as the group cap. combat training is the mode here, practice for aim and PvP, and loot is handed out. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Connecting
How should you connect to [EU] Helli's Aimtrain Facechecks/1v1/Speargun/Hellis?
To connect, start Rust, press F1, and type client.connect 85.127.96.147:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^z,^y,^d,EU,gmrust,cs166427,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166427
BuildThe game build is 166427.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Gameplay
^d
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.