On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#7,326top 33% · #1110 in NA
Last wipe26d agomonthly schedule
Next wipe8d 14hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,326 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 2,540 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h.
The force wipe · high confidence
usual gap0.3 daysbetween real wipes
wipe-day peak3players, last three wipes
Coming wipes
8d 14hThu 5 Nov, 19:00 UTCFW
36d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 2 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 01:13 UTC26d ago
3
–
running
0
Thu 1 Oct, 19:09 UTCFW26d ago
3
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In North America, according to its own listing, sits Kitty Slayer's Lair, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 89.28.237.40:28005.
How reliable is Kitty Slayer's Lair, and is it up?
The server is up: Kitty Slayer's Lair is online now. About 4 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Kitty Slayer's Lair run?
The average over the last 48 hours was 5 server fps, and it never went below 5. At its peak, it held 110,382 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,814 MB. When fps is low and entities climb, that is lag to players.
What Rust version is Kitty Slayer's Lair on?
You will find Kitty Slayer's Lair on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Kitty Slayer's Lair wipe, and how often?
Once a month, Kitty Slayer's Lair wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 26 days 3 hours have passed since this world was made. Its tags record that it wipes monthly.
What happens on Kitty Slayer's Lair when wipe day arrives?
Across its recent wipes, the busiest moments averaged 3 players. The crowd on the latest wipe was largest 38 hours after it began.
Population
Where does Kitty Slayer's Lair place in the wider field of Rust servers?
Over the last seven days, Kitty Slayer's Lair has #7,326 for player hours, in the top 33% of all ranked servers and #1,110 in North America.
Is Kitty Slayer's Lair a busy server?
Kitty Slayer's Lair is showing 0 players right now, with 50 slots in total. The seven-day average is 0 players, with a peak of 1.
Lists and filters
What do Kitty Slayer's Lair's tags stand for?
You'll see Kitty Slayer's Lair tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Kitty Slayer's Lair appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Kitty Slayer's Lair: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on Kitty Slayer's Lair?
You will find no gather rate in the name of Kitty Slayer's Lair. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Kitty Slayer's Lair uses?
Kitty Slayer's Lair runs a game-generated procedural map at size 4,000, seed 1829117656. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to Kitty Slayer's Lair?
Enter client.connect 89.28.237.40:28005 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).