On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now7/ 1007% full
7-day average2peak 11
Rank#2,449top 11% · #393 in NA
Last wipe6h agobiweekly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,449 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
94/ 100
A
Mostly smooth: 56 server fps on average.
Wipeskeeping the crowd after a wipe
40/ 100
F
Keeps a fair share of its players through a wipe: 40% of wipes kept half their crowd.
Momentumrank now against a week ago
64/ 100
C
Moving up: up 679 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h.
The force wipe · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held40%else halves by day 6
Coming wipes
6d 19hThu 5 Nov, 19:00 UTCFW
13d 17hThu 12 Nov, 17:09 UTC
20d 17hThu 19 Nov, 17:09 UTC
27d 17hThu 26 Nov, 17:09 UTC
34d 19hThu 3 Dec, 19:00 UTCFW
41d 17hThu 10 Dec, 17:09 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 7, 21 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 17:09 UTC6h ago
–
–
running
1
Thu 22 Oct, 17:09 UTC7d ago
7
–
–
1
Thu 15 Oct, 17:09 UTC14d ago
6
✓ held half
7 days
1
Thu 8 Oct, 17:09 UTC21d ago
5
halved by day 6
7 days
0
Thu 1 Oct, 17:08 UTCFW28d ago
8
halved by day 4
7 days
0
Thu 24 Sep, 17:10 UTC35d ago
5
halved by day 6
7 days
0
Thu 17 Sep, 17:09 UTC42d ago
6
✓ held half
7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is RGN 10x PvE [Events|Purge|Zombies|SkillTree] based in?
With region code us5, RGN 10x PvE [Events|Purge|Zombies|SkillTree] says it is in North America and shows the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 91.229.114.137:28119.
How reliable is RGN 10x PvE [Events|Purge|Zombies|SkillTree], and is it up?
The server is up: RGN 10x PvE [Events|Purge|Zombies|SkillTree] is online now. About 4 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does RGN 10x PvE [Events|Purge|Zombies|SkillTree] perform well?
It never fell below 15 server fps in the last 48 hours, averaging 56. Up to 68,829 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,537 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is RGN 10x PvE [Events|Purge|Zombies|SkillTree] running?
You will find RGN 10x PvE [Events|Purge|Zombies|SkillTree] on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does RGN 10x PvE [Events|Purge|Zombies|SkillTree] wipe its map?
Wipes come every Thursday at 17:09 UTC on RGN 10x PvE [Events|Purge|Zombies|SkillTree]. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 6 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on RGN 10x PvE [Events|Purge|Zombies|SkillTree]?
The average peak on its recent wipes was 6 players. 21 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 40% of its recent wipes. Day 6 is when it sank below half in the wipes that did not hold.
Player count
What position does RGN 10x PvE [Events|Purge|Zombies|SkillTree] hold in the rankings?
In North America, RGN 10x PvE [Events|Purge|Zombies|SkillTree] is #393, and overall it is #2,449 on player hours over the last seven days, in the top 11% of all ranked servers.
What does the population on RGN 10x PvE [Events|Purge|Zombies|SkillTree] look like?
RGN 10x PvE [Events|Purge|Zombies|SkillTree] is showing 7 players right now, with 100 slots in total. It peaked at 11 and averaged 2 players over the last seven days. The highest average in the last 48 hours came at 02:00 UTC, with 4 players.
Lists and filters
How should you read the tags on RGN 10x PvE [Events|Purge|Zombies|SkillTree]?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus5 (Region code): us5 is the region code this server uses; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): The server browser lists it under North America are the tags RGN 10x PvE [Events|Purge|Zombies|SkillTree] publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show RGN 10x PvE [Events|Purge|Zombies|SkillTree]?
These Rust Server Score lists count RGN 10x PvE [Events|Purge|Zombies|SkillTree] among them: 10x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 10x.
Rules and settings
What settings and rules apply on RGN 10x PvE [Events|Purge|Zombies|SkillTree]?
RGN 10x PvE [Events|Purge|Zombies|SkillTree] sets gather at 10x, as its name suggests. The default of 8 players applies as the group cap. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map RGN 10x PvE [Events|Purge|Zombies|SkillTree] uses?
A procedural map of size 3,000 and seed 1187704365, generated by the game, is what RGN 10x PvE [Events|Purge|Zombies|SkillTree] runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: RustGamingNation Procedural.
Getting in
How do you get onto RGN 10x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 91.229.114.137:28119 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://rustgamingnation.com/.
Server tags
what each one means
Published asmp100,ptrak,$rus5,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus5
Region codeus5 is the region code this server uses.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).