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Every Rust server graded on real, live numbers. 66,598 players on the roll · 11,790 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 91.229.114.221:28083
Name of server

ASHFALL | PvE Weekly | Hardcore Base Defense | BETA

RegisterPresentOnline
Region–
Address91.229.114.221:28083
Last checked9m ago
weekly wipes moddedoxidepve
Launch Rust and join Website
Overall grade

Good

79 out of 100, the average of 6 subjects

On the class lists: B (77), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average2peak 6
Rank#2,475top 11%
Last wipe6d agoweekly schedule
Next wipe7hThu 29 Oct, 05:10 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 3/ 100 A quiet classroom so far: 2 of 50 on average. Plenty of space to grow.
Standingrank on player hours 89/ 100 Holds a respectable place: #2,475 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 88/ 100 Mostly smooth: 53 server fps on average.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 100/ 100 Climbing fast: up 4,337 places this week.

A good term. Strongest in wipe hold (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

02040608022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep8 Oct15 Oct21 Oct28 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 05:10 UTC, in 7h. Its weekly schedule tag · low confidence

usual gap3.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  • 7hThu 29 Oct, 05:10 UTC
  • 7d 21hThu 5 Nov, 19:00 UTCFW
  • 14d 7hThu 12 Nov, 05:10 UTC
  • 21d 7hThu 19 Nov, 05:10 UTC
  • 28d 7hThu 26 Nov, 05:10 UTC
  • 35d 21hThu 3 Dec, 19:00 UTCFW
  • 42d 7hThu 10 Dec, 05:10 UTC

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctSun 11 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 05:10 UTC6d ago 6 – running 1
Sun 18 Oct, 12:07 UTC10d ago 2 held half 3.7 days 0
Sun 11 Oct, 19:57 UTC17d ago 2 held half 6.7 days 0
Wed 7 Oct, 16:36 UTC21d ago 1 – 4.1 days 0
Tue 6 Oct, 14:29 UTC22d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill]
groups of 200+ · 1x · weekly · 13 on average
5 / 100
#3 Wasilisc PvE х5
EU · groups of 8+ · weekly · 9 on average
3 / 200
[SEA]Singapore PVEx20 10/23/26 SkillTree Events
EA · groups of 8+ · weekly · 6 on average
1 / 50
RustMode PvE | 10/22 | No Tech Tree | Skills | Raids | Events
NA · groups of 150+ · weekly · 4 on average
0 / 50
Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]
OC · groups of 8+ · weekly · 4 on average
0 / 30
TRINUM.RU PVE NoKill NoRaid Skills Artifacts Boss Zombie
EU · groups of 8+ · weekly · 4 on average
3 / 250

Quick answers

from the figures on this page

Server details

Which region is ASHFALL | PvE Weekly | Hardcore Base Defense | BETA based in?

The region code for ASHFALL | PvE Weekly | Hardcore Base Defense | BETA is us5, but no region is published. Rust Server Score takes the server's word for its location and does not trace the hardware. 91.229.114.221:28083 is the address to use.

How reliable is ASHFALL | PvE Weekly | Hardcore Base Defense | BETA, and is it up?

Right now, ASHFALL | PvE Weekly | Hardcore Base Defense | BETA is online. The uptime it reports puts the last restart at about 6 days 1 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.

Is ASHFALL | PvE Weekly | Hardcore Base Defense | BETA smooth to play on?

The average over the last 48 hours was 53 server fps, and it never went below 37. At its peak, it held 72,685 entities, including buildings, deployables and all else in the world. Up to 3,412 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does ASHFALL | PvE Weekly | Hardcore Base Defense | BETA sit?

You will find ASHFALL | PvE Weekly | Hardcore Base Defense | BETA on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

How frequently does ASHFALL | PvE Weekly | Hardcore Base Defense | BETA wipe its map?

Its tag sets the prediction, as the record holds too few of ASHFALL | PvE Weekly | Hardcore Base Defense | BETA's wipes to confirm its schedule. Thursday 29 October at 05:10 UTC is the date set for its next wipe. 6 days 16 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.

What should you expect from wipe day on ASHFALL | PvE Weekly | Hardcore Base Defense | BETA?

Recent wipes have peaked at 3 players on average. The crowd on the latest wipe was largest 14 hours after it began. Half the peak held until the next wipe in 100% of its recent wipes.

Population

What position does ASHFALL | PvE Weekly | Hardcore Base Defense | BETA hold in the rankings?

Over the last seven days, ASHFALL | PvE Weekly | Hardcore Base Defense | BETA has #2,475 for player hours, in the top 11% of all ranked servers.

How many players does ASHFALL | PvE Weekly | Hardcore Base Defense | BETA usually have?

Right now, 0 players are on ASHFALL | PvE Weekly | Hardcore Base Defense | BETA, which has 50 slots. The seven-day average is 2 players, with a peak of 6. The busiest time in the last 48 hours was 20:00 UTC, with an average of 4 players.

Tags

What is meant by the tags on ASHFALL | PvE Weekly | Hardcore Base Defense | BETA?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $rus5 (Region code): It is filed under the region code us5; ^w (Weekly): Wipes come once a week; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags ASHFALL | PvE Weekly | Hardcore Base Defense | BETA publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature ASHFALL | PvE Weekly | Hardcore Base Defense | BETA?

Rust Server Score lists that include ASHFALL | PvE Weekly | Hardcore Base Defense | BETA: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Server rules

How is ASHFALL | PvE Weekly | Hardcore Base Defense | BETA set up, and what rules does it keep?

Nothing in the name of ASHFALL | PvE Weekly | Hardcore Base Defense | BETA states a gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.

Which map is in play on ASHFALL | PvE Weekly | Hardcore Base Defense | BETA?

ASHFALL | PvE Weekly | Hardcore Base Defense | BETA runs a game-generated procedural map at size 3,500, seed 1926361453. A matching size and seed produce the same map, viewable on RustMaps from this page.

How to join

What is the way to join ASHFALL | PvE Weekly | Hardcore Base Defense | BETA?

Enter client.connect 91.229.114.221:28083 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/qr6JXaVQTq.

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,^w,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players The server holds 50 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$rus5
Region code It is filed under the region code us5.

Wipe schedule

^w
Weekly Wipes come once a week.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.