Working its way up from the back of the class: #16,639 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 1,609 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 02:28 UTC, in 1d 5h.
Its biweekly schedule tag · low confidence
wipe-day peak2players, last three wipes
Coming wipes
1d 5hFri 30 Oct, 02:28 UTC
7d 22hThu 5 Nov, 19:00 UTCFW
15d 5hFri 13 Nov, 02:28 UTC
29d 5hFri 27 Nov, 02:28 UTC
35d 22hThu 3 Dec, 19:00 UTCFW
43d 5hFri 11 Dec, 02:28 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 18 Sep, 02:28 UTC40d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] ABYSS 10X PVE Bi-Weekly?
The name of [US] ABYSS 10X PVE Bi-Weekly points to North America even though no region tag is published, and the region code is us5. Rust Server Score takes the server's word for its location and does not trace the hardware. 91.229.114.68:28051 is the address to use.
How dependable is [US] ABYSS 10X PVE Bi-Weekly, and is it online at the moment?
At this moment, [US] ABYSS 10X PVE Bi-Weekly is offline; the last time it was seen was 27 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
On what Rust version does [US] ABYSS 10X PVE Bi-Weekly sit?
You will find [US] ABYSS 10X PVE Bi-Weekly on Rust network protocol 2633 and build 165217, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does [US] ABYSS 10X PVE Bi-Weekly wipe its map?
The prediction follows its tag, because too few of [US] ABYSS 10X PVE Bi-Weekly's wipes are on record to confirm the schedule. Friday 30 October at 02:28 UTC is the date set for its next wipe. 40 days 18 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What happens on [US] ABYSS 10X PVE Bi-Weekly when wipe day arrives?
The average peak on its recent wipes was 2 players. 1 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does [US] ABYSS 10X PVE Bi-Weekly sit among Rust servers?
Over the last seven days, [US] ABYSS 10X PVE Bi-Weekly has #16,639 for player hours, in the top 70% of all ranked servers.
How many players does [US] ABYSS 10X PVE Bi-Weekly usually have?
The last sighting of [US] ABYSS 10X PVE Bi-Weekly was 27 days 16 hours ago, and it is offline right now.
Lists and filters
What do [US] ABYSS 10X PVE Bi-Weekly's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): The game build is 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus5 (Region code): us5 is the region code this server uses; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags [US] ABYSS 10X PVE Bi-Weekly publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [US] ABYSS 10X PVE Bi-Weekly appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [US] ABYSS 10X PVE Bi-Weekly among them: 10x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 10x.
Rules and settings
Which rules does [US] ABYSS 10X PVE Bi-Weekly enforce, and what are its settings?
[US] ABYSS 10X PVE Bi-Weekly sets gather at 10x, as its name suggests. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [US] ABYSS 10X PVE Bi-Weekly uses?
The game generates the procedural map on [US] ABYSS 10X PVE Bi-Weekly at size 3,000 with seed 395807240. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
How to join
How do you get onto [US] ABYSS 10X PVE Bi-Weekly?
Enter client.connect 91.229.114.68:28051 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$rus5,v2633,^b,^p,gmrust,cs165217,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs165217
BuildThe game build is 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus5
Region codeus5 is the region code this server uses.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).