On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 6
Rank#3,150top 14% · #524 in NA
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,150 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
90/ 100
A
Mostly smooth: 54 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
61/ 100
C
Moving up: up 681 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 4.5
The first 48 hours of its last wipes
Tue 20 OctSat 10 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 10:13 UTC8d ago
4
–
running
0
Sat 10 Oct, 08:15 UTC18d ago
7
halved by day 5
10.1 days
1
Thu 1 Oct, 17:39 UTCFW27d ago
6
✓ held half
8.6 days
0
Wed 23 Sep, 12:08 UTC35d ago
7
halved by day 4
8.2 days
0
Mon 14 Sep, 02:18 UTC45d ago
6
✓ held half
9.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find Project: Plagued in North America, tagged NA, with region code us5. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 91.229.114.90:28100.
Is Project: Plagued up, and how steady is its uptime?
Right now, Project: Plagued is online. About 10 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Project: Plagued run?
The average over the last 48 hours was 54 server fps, and it never went below 17. Up to 84,026 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,957 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Project: Plagued running?
You will find Project: Plagued on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Project: Plagued wipe, and how often?
No next wipe can be predicted for Project: Plagued, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 8 days 19 hours have passed since this world was made.
What should you expect from wipe day on Project: Plagued?
Recent wipes have peaked at 6 players on average. The crowd on the latest wipe was largest 27 hours after it began. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. Day 4.5 is when it sank below half in the wipes that did not hold.
Player numbers
Where does Project: Plagued sit among Rust servers?
In North America, Project: Plagued is #524, and overall it is #3,150 on player hours over the last seven days, in the top 14% of all ranked servers.
What does the population on Project: Plagued look like?
With 100 slots available, Project: Plagued currently has 0 players. The seven-day average is 1 players, with a peak of 6. The busiest time in the last 48 hours was 21:00 UTC, with an average of 2 players.
Lists and filters
What is meant by the tags on Project: Plagued?
You'll see Project: Plagued tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $rus5 (Region code): Region code: us5; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Project: Plagued appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Project: Plagued among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which rules does Project: Plagued enforce, and what are its settings?
You will find no gather rate in the name of Project: Plagued. The default of 8 players applies as the group cap. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Project: Plagued runs which map?
The game generates the procedural map on Project: Plagued at size 3,500 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Connecting
How do you get onto Project: Plagued?
To connect, start Rust, press F1, and type client.connect 91.229.114.90:28100. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/VzHX6sjNRP.
Server tags
what each one means
Published asmp100,ptrak,$rus5,v2635,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$rus5
Region codeRegion code: us5.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).