Working its way up from the back of the class: #15,648 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 5,593 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
19 wipe days in the last 16 weeks
MTWTFSS
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WWWFWWW
WWWWWWW
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Sun 11 OctSat 10 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 11 Oct, 21:01 UTC17d ago
0
–
running
0
Sat 10 Oct, 21:01 UTC18d ago
0
–
1 days
0
Fri 9 Oct, 21:01 UTC19d ago
2
–
1 days
0
Thu 8 Oct, 21:01 UTC20d ago
2
–
1 days
0
Wed 7 Oct, 21:01 UTC21d ago
1
–
1 days
0
Tue 6 Oct, 21:01 UTC22d ago
3
–
1 days
0
Mon 5 Oct, 21:01 UTC23d ago
3
–
1 days
1
Sun 4 Oct, 21:01 UTC24d ago
2
–
1 days
0
Sat 3 Oct, 21:01 UTC25d ago
7
–
1 days
0
Fri 2 Oct, 21:01 UTC26d ago
7
–
1 days
0
Thu 1 Oct, 18:31 UTCFW27d ago
3
–
1.1 days
2
Wed 30 Sep, 21:01 UTC28d ago
5
–
0.9 days
0
Tue 29 Sep, 21:01 UTC29d ago
5
–
1 days
0
Mon 28 Sep, 21:01 UTC30d ago
1
–
1 days
0
Sun 27 Sep, 21:01 UTC31d ago
3
–
1 days
0
Sat 26 Sep, 21:01 UTC32d ago
5
–
1 days
0
Fri 25 Sep, 21:01 UTC33d ago
5
–
1 days
0
Thu 24 Sep, 21:01 UTC34d ago
3
–
1 days
0
Thu 24 Sep, 11:56 UTC35d ago
4
–
0.4 days
0
Wed 23 Sep, 21:01 UTC35d ago
4
–
0.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is EU | AEGIS Aimtrain | STAND Facechecks/FFA?
In Europe, according to its own listing, sits EU | AEGIS Aimtrain | STAND Facechecks/FFA, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 91.244.197.198:28015 is the address to use.
How reliable is EU | AEGIS Aimtrain | STAND Facechecks/FFA, and is it up?
At this moment, EU | AEGIS Aimtrain | STAND Facechecks/FFA is offline; the last time it was seen was 17 days 14 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is EU | AEGIS Aimtrain | STAND Facechecks/FFA on?
The server EU | AEGIS Aimtrain | STAND Facechecks/FFA is on Rust network protocol 2634 and build 167398 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does EU | AEGIS Aimtrain | STAND Facechecks/FFA reset?
No next wipe can be predicted for EU | AEGIS Aimtrain | STAND Facechecks/FFA, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 17 days 17 hours.
What happens on EU | AEGIS Aimtrain | STAND Facechecks/FFA when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
Where does EU | AEGIS Aimtrain | STAND Facechecks/FFA place in the wider field of Rust servers?
Over the last seven days, EU | AEGIS Aimtrain | STAND Facechecks/FFA has #15,648 for player hours, in the top 71% of all ranked servers and #2,560 in Europe.
What does the population on EU | AEGIS Aimtrain | STAND Facechecks/FFA look like?
It has been 17 days 14 hours since EU | AEGIS Aimtrain | STAND Facechecks/FFA was last seen, and it is offline right now.
Lists and filters
How should you read the tags on EU | AEGIS Aimtrain | STAND Facechecks/FFA?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^d (Combat training): Practise aim and PvP, loot provided; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): You will find it under Europe in the browser are the tags EU | AEGIS Aimtrain | STAND Facechecks/FFA publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs EU | AEGIS Aimtrain | STAND Facechecks/FFA?
No other server we track uses the tryaegis.run hostname that EU | AEGIS Aimtrain | STAND Facechecks/FFA publishes.
Which Rust Server Score filters and lists feature EU | AEGIS Aimtrain | STAND Facechecks/FFA?
Rust Server Score lists that include EU | AEGIS Aimtrain | STAND Facechecks/FFA: European Rust servers, graded, Modded Rust servers, graded and Rust combat training servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
How is EU | AEGIS Aimtrain | STAND Facechecks/FFA set up, and what rules does it keep?
The name of EU | AEGIS Aimtrain | STAND Facechecks/FFA gives no gather rate. The group limit stays at the game's default of 8 players. You get combat training here, practice for aim and PvP, and loot is handed out. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on EU | AEGIS Aimtrain | STAND Facechecks/FFA?
The game generates the procedural map on EU | AEGIS Aimtrain | STAND Facechecks/FFA at size 6,000 with seed 424242. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Connecting
What is the way to join EU | AEGIS Aimtrain | STAND Facechecks/FFA?
Enter client.connect 91.244.197.198:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://tryaegis.run/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^z,^y,^d,EU,gmrust,cs167398,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Gameplay
^d
Combat trainingPractise aim and PvP, loot provided.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.