On the class lists: C (63), with population over 48 hours and no performance mark.
Players now31/ 30010% full
7-day average9peak 47
Rank#999top 4% · #429 in EU
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 9 of 300 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #999 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 117 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers, top 15% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
·······
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·······
·······
·····WW
WWWWWWW
WWWWWWW
WWWW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 03:03 UTC6h ago
–
–
–
3
Wed 28 Oct, 03:03 UTC1d ago
–
–
–
8
Tue 27 Oct, 03:03 UTC2d ago
–
–
–
2
Mon 26 Oct, 03:03 UTC3d ago
–
–
–
1
Sun 25 Oct, 03:03 UTC4d ago
–
–
–
2
Sat 24 Oct, 03:03 UTC5d ago
–
–
–
5
Fri 23 Oct, 03:03 UTC6d ago
–
–
–
0
Thu 22 Oct, 03:03 UTC7d ago
–
–
–
1
Wed 21 Oct, 03:03 UTC8d ago
–
–
–
4
Tue 20 Oct, 03:03 UTC9d ago
–
–
–
1
Mon 19 Oct, 03:03 UTC10d ago
–
–
–
1
Sun 18 Oct, 03:03 UTC11d ago
–
–
–
2
Sat 17 Oct, 03:03 UTC12d ago
–
–
–
2
Fri 16 Oct, 03:03 UTC13d ago
–
–
–
3
Thu 15 Oct, 03:03 UTC14d ago
–
–
–
1
Wed 14 Oct, 03:03 UTC15d ago
–
–
–
0
Tue 13 Oct, 03:03 UTC16d ago
–
–
–
2
Mon 12 Oct, 03:03 UTC17d ago
–
–
–
2
Sun 11 Oct, 03:03 UTC18d ago
–
–
–
3
Sat 10 Oct, 03:03 UTC19d ago
–
–
–
4
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED?
The EU tag on COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 91.244.197.211:28015.
Is COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED up, and how steady is its uptime?
The server is up: COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED is online now. About 4 hours ago, it restarted, based on the uptime it reports. It was up 98% of the time over the last 7 full days, 164 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED smooth to play on?
It averaged 60 server fps over the last 48 hours, with a low of 59. At its peak, it held 2,990 entities, including buildings, deployables and all else in the world. At its highest, it used 1,761 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED on?
Rust network protocol 2635 and build 168909 on Windows is what COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED reset?
A fresh world arrives every few hours on COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED, so there is no wipe schedule to keep and no reset counts as a wipe.
Population
What position does COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED hold in the rankings?
In Europe, COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED is #429, and overall it is #999 on player hours over the last seven days, in the top 4% of all ranked servers.
Is COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED a busy server?
Right now, 31 players are on COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED, which has 300 slots. It peaked at 47 and averaged 9 players over the last seven days. Over the last 48 hours, the peak hour was 13:00 UTC, averaging 41 players.
Tags and filters
What do COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp300 (Max players): Its slot count is 300; ts5 (Group limit): No team may go above 5; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^i (Battlefield): High rates and kits keep the PvP fast; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): You will find it under Europe in the browser are the tags COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who is behind COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED?
The combatrust.com hostname from COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED is not used by any other tracked server.
Which Rust Server Score filters and lists feature COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED?
These Rust Server Score lists count COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED among them: European Rust servers, graded, Modded Rust servers, graded, Rust combat training servers, graded and Rust battlefield servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.
Map and rules
How is COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED set up, and what rules does it keep?
You will find no gather rate in the name of COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED. A group here can reach 5 players. minigames & battle royale is the mode here, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED uses?
COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED runs a game-generated procedural map at size 3,000, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: FPS++.
Connecting
What is the way to join COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED?
To connect, start Rust, press F1, and type client.connect 91.244.197.211:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp300,ptrak,$r?,v2635,^e,^d,^i,EU,gmrust,cs168909,ts5,^o^z,modded
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp300
Max playersIts slot count is 300.
ts5
Group limitNo team may go above 5.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingThe loot comes to you: practise your aim and PvP here.
^i
BattlefieldHigh rates and kits keep the PvP fast.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).