Working its way up from the back of the class: #15,164 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 5,286 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
The first 48 hours of its last wipes
Thu 15 OctTue 13 OctMon 12 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 03:24 UTC13d ago
2
–
running
0
Tue 13 Oct, 22:44 UTC14d ago
2
–
1.2 days
0
Mon 12 Oct, 09:11 UTC16d ago
4
–
1.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rustoria.co - US Main Preview Server (Map #5) sit?
The name of Rustoria.co - US Main Preview Server (Map #5) points to North America, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 91.98.223.152:28010.
How dependable is Rustoria.co - US Main Preview Server (Map #5), and is it online at the moment?
The server is down: Rustoria.co - US Main Preview Server (Map #5) is offline now, with the last sighting 13 days 5 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 11 October 2026.
Which Rust version is Rustoria.co - US Main Preview Server (Map #5) running?
The server Rustoria.co - US Main Preview Server (Map #5) is on Rust network protocol 2634 and build 167781 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Rustoria.co - US Main Preview Server (Map #5) reset?
Rustoria.co - US Main Preview Server (Map #5) wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 13 days 13 hours.
What should you expect from wipe day on Rustoria.co - US Main Preview Server (Map #5)?
Recent wipes have peaked at 3 players on average. Peak numbers came 2 hours into the latest wipe.
Player count
What position does Rustoria.co - US Main Preview Server (Map #5) hold in the rankings?
In the top 70% of all ranked servers, Rustoria.co - US Main Preview Server (Map #5) sits at #15,164 for player hours over the last seven days.
Is Rustoria.co - US Main Preview Server (Map #5) a busy server?
The last sighting of Rustoria.co - US Main Preview Server (Map #5) was 13 days 5 hours ago, and it is offline right now.
Tags
What do Rustoria.co - US Main Preview Server (Map #5)'s tags stand for?
The game's browser takes its cue from the tags Rustoria.co - US Main Preview Server (Map #5) has set: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^p (PvE): This is player against world: players do not fight each other; builds (Build server): Bases can be designed and practised here; creative (Creative): Build freely in this sandbox, with no gathering to do; training (Combat training): The loot comes to you: practise your aim and PvP here; modded (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rustoria.co - US Main Preview Server (Map #5)?
These Rust Server Score lists count Rustoria.co - US Main Preview Server (Map #5) among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
How is Rustoria.co - US Main Preview Server (Map #5) set up, and what rules does it keep?
The name of Rustoria.co - US Main Preview Server (Map #5) gives no gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The server runs Valve's anti-cheat, VAC.
Rustoria.co - US Main Preview Server (Map #5) runs which map?
The game generates the procedural map on Rustoria.co - US Main Preview Server (Map #5) at size 4,500 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
How to join
How should you connect to Rustoria.co - US Main Preview Server (Map #5)?
Enter client.connect 91.98.223.152:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,modded,builds,creative,training
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max players0 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
builds
Build serverBases can be designed and practised here.
creative
CreativeBuild freely in this sandbox, with no gathering to do.
training
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.