On the class lists: C (63), with population over 48 hours and no performance mark.
Players now1/ 303% full
7-day average2peak 7
Rank#2,435top 11%
Last wipe26d agono schedule published
Next wipe8d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 2 of 30 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,435 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
78/ 100
B
Mostly smooth: 47 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
60/ 100
C
Moving up: up 498 places this week.
A steady term.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h.
The force wipe · high confidence
wipe-day peak6players, last three wipes
Coming wipes
8d 21hThu 5 Nov, 19:00 UTCFW
36d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 38 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:31 UTCFW26d ago
6
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [ITA] Rust Italia PvE | Survival • Eventi • Build?
No region is published for [ITA] Rust Italia PvE | Survival • Eventi • Build. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 93.49.79.73:32015.
How dependable is [ITA] Rust Italia PvE | Survival • Eventi • Build, and is it online at the moment?
Right now, [ITA] Rust Italia PvE | Survival • Eventi • Build is online. About 15 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 27 September 2026.
Is [ITA] Rust Italia PvE | Survival • Eventi • Build smooth to play on?
It never fell below 27 server fps in the last 48 hours, averaging 47. At its peak, it held 138,494 entities, including buildings, deployables and all else in the world. Up to 4,639 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does [ITA] Rust Italia PvE | Survival • Eventi • Build sit?
Rust network protocol 2635 and build 168909 on Linux is what [ITA] Rust Italia PvE | Survival • Eventi • Build runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does [ITA] Rust Italia PvE | Survival • Eventi • Build reset?
Once a month, [ITA] Rust Italia PvE | Survival • Eventi • Build wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 26 days 3 hours.
What should you expect from wipe day on [ITA] Rust Italia PvE | Survival • Eventi • Build?
Across its recent wipes, the busiest moments averaged 6 players. The crowd on the latest wipe was largest 38 hours after it began.
Player count
What position does [ITA] Rust Italia PvE | Survival • Eventi • Build hold in the rankings?
In the top 11% of all ranked servers, [ITA] Rust Italia PvE | Survival • Eventi • Build sits at #2,435 for player hours over the last seven days.
What does the population on [ITA] Rust Italia PvE | Survival • Eventi • Build look like?
[ITA] Rust Italia PvE | Survival • Eventi • Build is showing 1 players right now, with 30 slots in total. The seven-day average is 2 players, with a peak of 7. The highest average in the last 48 hours came at 22:00 UTC, with 6 players.
Tags and filters
What is meant by the tags on [ITA] Rust Italia PvE | Survival • Eventi • Build?
gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): Its slot count is 30; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags [ITA] Rust Italia PvE | Survival • Eventi • Build publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [ITA] Rust Italia PvE | Survival • Eventi • Build?
These Rust Server Score lists count [ITA] Rust Italia PvE | Survival • Eventi • Build among them: Modded Rust servers, graded, Rust build and creative servers and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on [ITA] Rust Italia PvE | Survival • Eventi • Build?
You will find no gather rate in the name of [ITA] Rust Italia PvE | Survival • Eventi • Build. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [ITA] Rust Italia PvE | Survival • Eventi • Build?
[ITA] Rust Italia PvE | Survival • Eventi • Build runs a game-generated procedural map at size 4,500, seed 2138400164. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto [ITA] Rust Italia PvE | Survival • Eventi • Build?
Enter client.connect 93.49.79.73:32015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/j8brGFVSxB.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp30
Max playersIts slot count is 30.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A+); population is the one to work on (F).