Working its way up from the back of the class: #15,946 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 7,123 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 88% in EU, and #645 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on Infinity puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 94.8.150.135:28055.
Is Infinity up, and how steady is its uptime?
The server is down: Infinity is offline now, with the last sighting 21 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 5 October 2026, Rust Server Score saw it for the first time.
Which Rust version is Infinity running?
Rust network protocol 2634 and build 166652 on Windows is what Infinity runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does Infinity wipe, and how often?
Infinity has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 22 days 21 hours have passed since this world was made.
Player count
What position does Infinity hold in the rankings?
Over the last seven days, Infinity has #15,946 for player hours, in the top 71% of all ranked servers and #2,517 in Europe. In the quad group, it ranks #645.
Is Infinity a busy server?
The last sighting of Infinity was 21 days 18 hours ago, and it is offline right now.
Tags
What is meant by the tags on Infinity?
gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): 10 slots are available; ts4 (Group limit): Teams cap out at 4; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): This runs on build 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^s (Softcore): On death you keep part of your inventory: that is Facepunch's easier mode; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon; ^q (Premium): You need Rust's premium status to get in; EU (Europe): You will find it under Europe in the browser are the tags Infinity publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Infinity appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Infinity: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE, Softcore and Premium; Server tag: Softcore ^s, PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: Quad.
Map and rules
Which rules does Infinity enforce, and what are its settings?
You will find no gather rate in the name of Infinity. The cap on group size is 4 players (quad). You get softcore here, Facepunch's gentler mode: part of your loot stays with you. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You need Rust's premium status to get in. The server runs Valve's anti-cheat, VAC.
Infinity runs which map?
Infinity runs a procedural map, which the game generates.
Getting in
How do you get onto Infinity?
Enter client.connect 94.8.150.135:28055 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You need Rust's premium status to get in.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,^z,^y,^s,EU,^p,gmsoftcore,cs166652,^q,ts4
Game
gmsoftcore
Game modeAn easier ruleset, softcore.
mp10
Max players10 slots are available.
ts4
Group limitTeams cap out at 4.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Difficulty
^s
SoftcoreOn death you keep part of your inventory: that is Facepunch's easier mode.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
^q
PremiumYou need Rust's premium status to get in.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.