Working its way up from the back of the class: #16,568 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 737 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, and #659 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is ZGT - PVE - Rusted World (EU)?
No region tag appears for ZGT - PVE - Rusted World (EU), but the name suggests Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 95.112.28.151:38015.
How dependable is ZGT - PVE - Rusted World (EU), and is it online at the moment?
You cannot join now: ZGT - PVE - Rusted World (EU) is offline, last seen 31 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 26 September 2026.
Which Rust version is ZGT - PVE - Rusted World (EU) running?
You will find ZGT - PVE - Rusted World (EU) on Rust network protocol 2633 and build 165217, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does ZGT - PVE - Rusted World (EU) wipe its map?
The record holds too few of ZGT - PVE - Rusted World (EU)'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 53 days 11 hours have passed since this world was made.
Player numbers
Where does ZGT - PVE - Rusted World (EU) place in the wider field of Rust servers?
In the top 71% of all ranked servers, ZGT - PVE - Rusted World (EU) sits at #16,568 for player hours over the last seven days. In the quad group, it ranks #659.
What does the population on ZGT - PVE - Rusted World (EU) look like?
It has been 31 days 15 hours since ZGT - PVE - Rusted World (EU) was last seen, and it is offline right now.
Tags and filters
How should you read the tags on ZGT - PVE - Rusted World (EU)?
gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp100 (Max players): Its slot count is 100; ts4 (Group limit): A team can hold 4 players at most; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): This runs on build 165217; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags ZGT - PVE - Rusted World (EU) publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who is behind ZGT - PVE - Rusted World (EU)?
The same operator most likely runs ZGT - PVE - Rusted World (EU) and the 36 other servers we track that also publish a zgt.ddns.net hostname.
Which lists and filters on Rust Server Score show ZGT - PVE - Rusted World (EU)?
These Rust Server Score lists count ZGT - PVE - Rusted World (EU) among them: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Rules and settings
What settings and rules apply on ZGT - PVE - Rusted World (EU)?
You will find no gather rate in the name of ZGT - PVE - Rusted World (EU). The cap on group size is 4 players (quad). You get softcore here, Facepunch's easier setting, with part of your loot kept. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
ZGT - PVE - Rusted World (EU) runs which map?
The game generates the procedural map on ZGT - PVE - Rusted World (EU) at size 5,000 with seed 981907749. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join ZGT - PVE - Rusted World (EU)?
Enter client.connect 95.112.28.151:38015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z
Game
gmsoftcore
Game modeThe ruleset is softcore, the easier one.
mp100
Max playersIts slot count is 100.
ts4
Group limitA team can hold 4 players at most.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs165217
BuildThis runs on build 165217.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).