Working its way up from the back of the class: #15,478 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 372 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is ZGT - PVE - Rusted World (EU)?
No region tag appears for ZGT - PVE - Rusted World (EU), but the name suggests Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 95.119.133.38:38015.
How dependable is ZGT - PVE - Rusted World (EU), and is it online at the moment?
At this moment, ZGT - PVE - Rusted World (EU) is offline; the last time it was seen was 38 days 6 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 20 September 2026.
What Rust version is ZGT - PVE - Rusted World (EU) on?
Rust network protocol 2633 and build 164530 on Windows is what ZGT - PVE - Rusted World (EU) runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does ZGT - PVE - Rusted World (EU) wipe its map?
There are too few wipes on record for ZGT - PVE - Rusted World (EU) to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 55 days.
Population
Where does ZGT - PVE - Rusted World (EU) sit among Rust servers?
In the top 70% of all ranked servers, ZGT - PVE - Rusted World (EU) sits at #15,478 for player hours over the last seven days. In the quad group, it ranks #616.
How many players does ZGT - PVE - Rusted World (EU) usually have?
It has been 38 days 6 hours since ZGT - PVE - Rusted World (EU) was last seen, and it is offline right now.
Lists and filters
How should you read the tags on ZGT - PVE - Rusted World (EU)?
You'll see ZGT - PVE - Rusted World (EU) tagged with gmsoftcore (Game mode): An easier ruleset, softcore; mp100 (Max players): Its slot count is 100; ts4 (Group limit): Teams cap out at 4; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs ZGT - PVE - Rusted World (EU)?
36 other servers we track also use a zgt.ddns.net hostname, so they and ZGT - PVE - Rusted World (EU) most likely share an operator.
Where does ZGT - PVE - Rusted World (EU) appear in the Rust Server Score lists and filters?
These Rust Server Score lists count ZGT - PVE - Rusted World (EU) among them: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Map and rules
How is ZGT - PVE - Rusted World (EU) set up, and what rules does it keep?
You will find no gather rate in the name of ZGT - PVE - Rusted World (EU). The cap on group size is 4 players (quad). softcore is the mode here, Facepunch's easier setting, with part of your loot kept. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map ZGT - PVE - Rusted World (EU) uses?
ZGT - PVE - Rusted World (EU) runs a game-generated procedural map at size 5,000, seed 981907749. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto ZGT - PVE - Rusted World (EU)?
To connect, start Rust, press F1, and type client.connect 95.119.133.38:38015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,gmsoftcore,cs164530,ts4,^o^z
Game
gmsoftcore
Game modeAn easier ruleset, softcore.
mp100
Max playersIts slot count is 100.
ts4
Group limitTeams cap out at 4.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).