On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#9,404top 42% · #1248 in NA
Last wipe27d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
58/ 100
C−
Working its way up from the back of the class: #9,404 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
83/ 100
B+
Mostly smooth: 50 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 950 places this week.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
7d 21hThu 5 Nov, 19:00 UTCFW
35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 29 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 18:30 UTC10d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In North America, according to its own listing, sits [PVE] Man VS Wild, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 97.102.153.245:28015.
Is [PVE] Man VS Wild up, and how steady is its uptime?
The server is up: [PVE] Man VS Wild is online now. About 9 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 7 October 2026.
How well does [PVE] Man VS Wild run?
It averaged 50 server fps over the last 48 hours, with a low of 34. Buildings, deployables and everything else in the world added up to as many as 120,975 entities. Memory use reached up to 4,067 MB. When fps is low and entities climb, that is lag to players.
What Rust version is [PVE] Man VS Wild on?
You will find [PVE] Man VS Wild on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does [PVE] Man VS Wild reset?
[PVE] Man VS Wild wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 27 days 1 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on [PVE] Man VS Wild?
Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 29 hours after it began.
Player count
Where does [PVE] Man VS Wild place in the wider field of Rust servers?
Over the last seven days, [PVE] Man VS Wild has #9,404 for player hours, in the top 42% of all ranked servers and #1,248 in North America.
Is [PVE] Man VS Wild a busy server?
With 50 slots available, [PVE] Man VS Wild currently has 0 players. Averaging 0 players over seven days, it peaked at 2.
Lists and filters
How should you read the tags on [PVE] Man VS Wild?
You'll see [PVE] Man VS Wild tagged with gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The server holds 50 slots; ts10 (Group limit): Teams cap out at 10; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [PVE] Man VS Wild appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [PVE] Man VS Wild among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is [PVE] Man VS Wild set up, and what rules does it keep?
You will find no gather rate in the name of [PVE] Man VS Wild. You can play in groups of up to 10 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
[PVE] Man VS Wild runs which map?
[PVE] Man VS Wild runs a game-generated procedural map at size 4,500, seed 23133243. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join [PVE] Man VS Wild?
To connect, start Rust, press F1, and type client.connect 97.102.153.245:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.paypal.com/paypalme/ManVsWild.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,NA,^p,gmvanilla,cs168909,ts10,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersThe server holds 50 slots.
ts10
Group limitTeams cap out at 10.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).