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Every Rust server graded on real, live numbers. 38,590 players on the roll · 11,700 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 97.171.185.161:28017
Name of server

Hello Darkness Builder map

RegisterAbsentOffline
Region–
Address97.171.185.161:28017
Last checked1d ago
moddedoxidepve
Launch Rust and join
Overall grade

Steady

63 out of 100, the average of 3 subjects

On the class lists: F (44), with population over 48 hours and no performance mark.

Players now 0/ ?
7-day average1peak 1
Rank#8,630top 39%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 61/ 100 Working its way up from the back of the class: #8,630 on player hours.
Uptimehours on the list, last 48 27/ 100 Attendance needs work: on the list only 13 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 70 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A fair term, with more to come. Strongest in performance (A+); uptime is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75103:0005:0008:0010:0013:0015:00

Hourly average and peak, UTC.

Server performance

025507510003:0005:0008:0010:0013:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Oct28 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]
groups of 10+ · monthly · 13 on average
6 / 200
CZ/EU Farming Industry PVE
EU · groups of 8+ · monthly · 4 on average
0 / 50
CZ/SK PVE!! No raid_No kill :-) RUSTUJ
groups of 8+ · 3 on average
0 / 30
BroinRust [PVE CLASSIC EU/EA]
EU · groups of 8+ · monthly · 3 on average
1 / 200
BroinRust [PVE MOD EU/EA]
EU · groups of 10+ · biweekly · 3 on average
1 / 200
CZ/SK RELAX PVE
groups of 8+ · monthly · 3 on average
0 / 30

Quick answers

from the figures on this page

Server facts

Which region is Hello Darkness Builder map based in?

You'll find no region listed by Hello Darkness Builder map. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 97.171.185.161:28017 is the address to use.

Is Hello Darkness Builder map up, and how steady is its uptime?

You cannot join now: Hello Darkness Builder map is offline, last seen 35 hours ago. According to its reported uptime, the last restart was about 11 hours ago. It was up 0 of 24 hours over the last 1 full day, which is 0% of the time. It was first seen by Rust Server Score on 27 October 2026.

Is Hello Darkness Builder map smooth to play on?

It averaged 70 server fps over the last 48 hours, with a low of 56. Buildings, deployables and everything else in the world added up to as many as 51,797 entities. At its highest, it used 1,605 MB of memory. Lag is what players feel when fps is low and the entity count climbs.

What Rust version is Hello Darkness Builder map on?

You will find Hello Darkness Builder map on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.

Resets

When does Hello Darkness Builder map wipe, and how often?

There are too few wipes on record for Hello Darkness Builder map to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 2 days 18 hours.

Player count

What position does Hello Darkness Builder map hold in the rankings?

In the top 39% of all ranked servers, Hello Darkness Builder map sits at #8,630 for player hours over the last seven days.

Is Hello Darkness Builder map a busy server?

It has been 35 hours since Hello Darkness Builder map was last seen, and it is offline right now. The seven-day average is 1 players, with a peak of 1. Over the last 48 hours, the peak hour was 04:00 UTC, averaging 1 players.

Lists and filters

What do Hello Darkness Builder map's tags stand for?

The game's browser takes its cue from the tags Hello Darkness Builder map has set: gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): 0 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does Hello Darkness Builder map appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Hello Darkness Builder map: Modded Rust servers, graded, Rust build and creative servers and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server rules

What settings and rules apply on Hello Darkness Builder map?

Nothing in the name of Hello Darkness Builder map states a gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.

Hello Darkness Builder map runs which map?

A procedural map of size 3,000 and seed 408953264, generated by the game, is what Hello Darkness Builder map runs. A matching size and seed produce the same map, viewable on RustMaps from this page.

How to join

How should you connect to Hello Darkness Builder map?

To connect, start Rust, press F1, and type client.connect 97.171.185.161:28017. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp0
Max players 0 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Gameplay

^p
PvE This is player against world: players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.