On the class lists: F (37), with population over 48 hours and no performance mark.
Players now1/ ?
7-day average0peak 1
Rank#9,446top 43%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
57/ 100
C−
Working its way up from the back of the class: #9,446 on player hours.
Uptimehours on the list, last 48
17/ 100
F
Attendance needs work: on the list only 8 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 68 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Hello Darkness Builder map sit?
Hello Darkness Builder map leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 97.247.19.87:28017.
How dependable is Hello Darkness Builder map, and is it online at the moment?
You cannot join now: Hello Darkness Builder map is offline, last seen 40 hours ago. According to its reported uptime, the last restart was about 18 hours ago. It was up 4 of 24 hours over the last 1 full day, which is 17% of the time. On 26 October 2026, Rust Server Score saw it for the first time.
How well does Hello Darkness Builder map run?
It averaged 68 server fps over the last 48 hours, with a low of 62. At its peak, it held 50,475 entities, including buildings, deployables and all else in the world. Memory use reached up to 1,558 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Hello Darkness Builder map on?
Rust network protocol 2635 and build 168909 on Windows is what Hello Darkness Builder map runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does Hello Darkness Builder map wipe its map?
The record holds too few of Hello Darkness Builder map's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 2 days 12 hours.
Player count
Where does Hello Darkness Builder map place in the wider field of Rust servers?
Over the last seven days, Hello Darkness Builder map has #9,446 for player hours, in the top 43% of all ranked servers.
What does the population on Hello Darkness Builder map look like?
It has been 40 hours since Hello Darkness Builder map was last seen, and it is offline right now. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 03:00 UTC, with 1 players.
Tags and filters
What is meant by the tags on Hello Darkness Builder map?
The game's browser takes its cue from the tags Hello Darkness Builder map has set: gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): 0 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Hello Darkness Builder map appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Hello Darkness Builder map among them: Modded Rust servers, graded, Rust build and creative servers and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
How is Hello Darkness Builder map set up, and what rules does it keep?
Nothing in the name of Hello Darkness Builder map states a gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Hello Darkness Builder map runs which map?
The game generates the procedural map on Hello Darkness Builder map at size 3,000 with seed 408953264. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto Hello Darkness Builder map?
Enter client.connect 97.247.19.87:28017 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max players0 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); uptime is the one to work on (F).