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Every Rust server graded on real, live numbers. 64,636 players on the roll · 11,756 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 97.247.33.103:28017
Name of server

Hello Darkness Builder map

RegisterAbsentOffline
Region–
Address97.247.33.103:28017
Last checked1d ago
moddedoxidepve
Launch Rust and join
Overall grade

Working towards

52 out of 100, the average of 3 subjects

On the class lists: F (28), with population over 48 hours and no performance mark.

Players now 0/ ?
7-day average0peak –
Rank#15,323top 69%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,323 on player hours.
Uptimehours on the list, last 48 25/ 100 Attendance needs work: on the list only 12 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 61 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in performance (A+); uptime is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123415:0017:0019:0022:0000:0002:00

Hourly average and peak, UTC.

Server performance

02040608015:0017:0019:0022:0000:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]
groups of 10+ · monthly · 13 on average
13 / 200
CZ/EU Farming Industry PVE
EU · groups of 8+ · monthly · 4 on average
0 / 50
CZ/SK PVE!! No raid_No kill :-) RUSTUJ
groups of 8+ · 3 on average
1 / 30
BroinRust [PVE CLASSIC EU/EA]
EU · groups of 8+ · monthly · 3 on average
7 / 200
BroinRust [PVE MOD EU/EA]
EU · groups of 10+ · biweekly · 3 on average
1 / 200
CZ/SK RELAX PVE
groups of 8+ · monthly · 3 on average
0 / 30

Quick answers

from the figures on this page

Server facts

Which region is Hello Darkness Builder map based in?

You'll find no region listed by Hello Darkness Builder map. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 97.247.33.103:28017.

Is Hello Darkness Builder map up, and how steady is its uptime?

The server is down: Hello Darkness Builder map is offline now, with the last sighting 32 hours ago. The uptime it reports puts the last restart at about 22 hours ago. For the last 1 full day, it was up 3 of 24 hours, or 12% of the time. It was first seen by Rust Server Score on 27 October 2026.

Does Hello Darkness Builder map perform well?

It averaged 61 server fps over the last 48 hours, with a low of 46. Buildings, deployables and everything else in the world added up to as many as 51,701 entities. Up to 1,704 MB of memory was used. When fps is low and entities climb, that is lag to players.

Which Rust version is Hello Darkness Builder map running?

Rust network protocol 2635 and build 168909 on Windows is what Hello Darkness Builder map runs. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

How frequently does Hello Darkness Builder map wipe its map?

There are too few wipes on record for Hello Darkness Builder map to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 3 days 4 hours.

Player numbers

Where does Hello Darkness Builder map place in the wider field of Rust servers?

In the top 69% of all ranked servers, Hello Darkness Builder map sits at #15,323 for player hours over the last seven days.

How many players does Hello Darkness Builder map usually have?

Hello Darkness Builder map is offline at the moment; the last time it was seen was 32 hours ago. A seven-day average of 0 players applies here.

Lists and filters

What is meant by the tags on Hello Darkness Builder map?

You'll see Hello Darkness Builder map tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): Its slot count is 0; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature Hello Darkness Builder map?

These Rust Server Score lists count Hello Darkness Builder map among them: Modded Rust servers, graded, Rust build and creative servers and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

What settings and rules apply on Hello Darkness Builder map?

The name of Hello Darkness Builder map gives no gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.

Hello Darkness Builder map runs which map?

A procedural map of size 3,000 and seed 408953264, generated by the game, is what Hello Darkness Builder map runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

How to join

What is the way to join Hello Darkness Builder map?

Enter client.connect 97.247.33.103:28017 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp0
Max players Its slot count is 0.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Gameplay

^p
PvE Players do not fight one another here; the world is the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.