A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
30/ 100
F
Working its way up from the back of the class: #15,960 on player hours.
Uptimehours on the list, last 48
2/ 100
F
Attendance needs work: on the list only 1 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in standing (F); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
No rank history yet.
Top 70% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···
JulAugSepOctNov
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 1d 3h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 352nd Imminent Threat Detail|4k|PvE&PvP sit?
In North America, according to its own listing, sits 352nd Imminent Threat Detail|4k|PvE&PvP, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 99.114.177.15:28015.
Is 352nd Imminent Threat Detail|4k|PvE&PvP up, and how steady is its uptime?
You cannot join now: 352nd Imminent Threat Detail|4k|PvE&PvP is offline, last seen 18 hours ago. It was first seen by Rust Server Score on 3 November 2026.
On what Rust version does 352nd Imminent Threat Detail|4k|PvE&PvP sit?
The server 352nd Imminent Threat Detail|4k|PvE&PvP is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does 352nd Imminent Threat Detail|4k|PvE&PvP wipe its map?
The estimate for 352nd Imminent Threat Detail|4k|PvE&PvP's next wipe comes from the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 33 days 21 hours. Its tags record that it wipes monthly.
Player count
Where does 352nd Imminent Threat Detail|4k|PvE&PvP sit among Rust servers?
In North America, 352nd Imminent Threat Detail|4k|PvE&PvP is #1,517, and overall it is #15,960 on player hours over the last seven days, in the top 70% of all ranked servers.
Is 352nd Imminent Threat Detail|4k|PvE&PvP a busy server?
It has been 18 hours since 352nd Imminent Threat Detail|4k|PvE&PvP was last seen, and it is offline right now. For the last seven days, the average number of players was 0.
Tags
What is meant by the tags on 352nd Imminent Threat Detail|4k|PvE&PvP?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^k (Build server): Bases can be designed and practised here; NA (North America): You will find it under North America in the browser are the tags 352nd Imminent Threat Detail|4k|PvE&PvP publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show 352nd Imminent Threat Detail|4k|PvE&PvP?
Rust Server Score lists that include 352nd Imminent Threat Detail|4k|PvE&PvP: Rust build and creative servers, North America Rust servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is 352nd Imminent Threat Detail|4k|PvE&PvP set up, and what rules does it keep?
You will find no gather rate in the name of 352nd Imminent Threat Detail|4k|PvE&PvP. The group limit stays at the game's default of 8 players. You get build & creative here, no gathering: sandbox building instead. Under Community in the server browser you will find this community server. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Which map is in play on 352nd Imminent Threat Detail|4k|PvE&PvP?
352nd Imminent Threat Detail|4k|PvE&PvP runs a procedural map, which the game generates.
How to join
What is the way to join 352nd Imminent Threat Detail|4k|PvE&PvP?
To connect, start Rust, press F1, and type client.connect 99.114.177.15:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^v,^k,NA,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^k
Build serverBases can be designed and practised here.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); population is the one to work on (F).