On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#10,304top 46% · #1291 in NA
Last wipe28d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
54/ 100
D
Working its way up from the back of the class: #10,304 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 163 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
73/ 100
B−
Climbing fast: up 4,821 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 46% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
7d 1hThu 5 Nov, 19:00 UTCFW
35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:44 UTCFW28d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is 352nd Imminent Threat Detail|4k|PvE&PvP?
The NA tag on 352nd Imminent Threat Detail|4k|PvE&PvP puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. 99.39.168.49:28015 is the address to use.
How dependable is 352nd Imminent Threat Detail|4k|PvE&PvP, and is it online at the moment?
The server is up: 352nd Imminent Threat Detail|4k|PvE&PvP is online now. About 6 days 21 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does 352nd Imminent Threat Detail|4k|PvE&PvP perform well?
It averaged 163 server fps over the last 48 hours, with a low of 95. Buildings, deployables and everything else in the world added up to as many as 44,433 entities. Memory use reached up to 3,472 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is 352nd Imminent Threat Detail|4k|PvE&PvP running?
You will find 352nd Imminent Threat Detail|4k|PvE&PvP on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does 352nd Imminent Threat Detail|4k|PvE&PvP reset?
352nd Imminent Threat Detail|4k|PvE&PvP wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 28 days. Its tags record that it wipes monthly.
What happens on 352nd Imminent Threat Detail|4k|PvE&PvP when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
What position does 352nd Imminent Threat Detail|4k|PvE&PvP hold in the rankings?
In North America, 352nd Imminent Threat Detail|4k|PvE&PvP is #1,291, and overall it is #10,304 on player hours over the last seven days, in the top 46% of all ranked servers.
Is 352nd Imminent Threat Detail|4k|PvE&PvP a busy server?
352nd Imminent Threat Detail|4k|PvE&PvP is showing 0 players right now, with 50 slots in total. It peaked at 1 and averaged 0 players over the last seven days.
Tags and filters
How should you read the tags on 352nd Imminent Threat Detail|4k|PvE&PvP?
The game's browser takes its cue from the tags 352nd Imminent Threat Detail|4k|PvE&PvP has set: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^k (Build server): Design and practise your bases here; NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does 352nd Imminent Threat Detail|4k|PvE&PvP appear in the Rust Server Score lists and filters?
These Rust Server Score lists count 352nd Imminent Threat Detail|4k|PvE&PvP among them: Rust build and creative servers, North America Rust servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on 352nd Imminent Threat Detail|4k|PvE&PvP?
Nothing in the name of 352nd Imminent Threat Detail|4k|PvE&PvP states a gather rate. With no change from the game default, groups take up to 8 players. It runs build & creative, building in a sandbox, and no gathering. The server browser lists it under Community, as a community server. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Can you tell me which map 352nd Imminent Threat Detail|4k|PvE&PvP uses?
A procedural map of size 3,000 and seed 651352, generated by the game, is what 352nd Imminent Threat Detail|4k|PvE&PvP runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to 352nd Imminent Threat Detail|4k|PvE&PvP?
Enter client.connect 99.39.168.49:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://352itd.com.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^v,^k,NA,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^k
Build serverDesign and practise your bases here.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).