On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 1
Rank#12,168top 55%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
45/ 100
D
Working its way up from the back of the class: #12,168 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 79 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
60/ 100
C
Moving up: up 2,506 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap2.2 daysbetween real wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Mon 5 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 32 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 02:32 UTC25d ago
4
–
running
0
Fri 2 Oct, 21:43 UTC27d ago
0
–
2.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Pens Permacore 3 Lives | PVE | No Decay sit?
You'll find no region listed by Pens Permacore 3 Lives | PVE | No Decay. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 103.62.51.132:28165.
Is Pens Permacore 3 Lives | PVE | No Decay up, and how steady is its uptime?
The server is up: Pens Permacore 3 Lives | PVE | No Decay is online now. The uptime it reports puts the last restart at about 6 days 1 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does Pens Permacore 3 Lives | PVE | No Decay perform well?
It never fell below 74 server fps in the last 48 hours, averaging 79. Buildings, deployables and everything else in the world added up to as many as 79,919 entities. Memory use reached up to 5,304 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is Pens Permacore 3 Lives | PVE | No Decay running?
Rust network protocol 2635 and build 168909 on Windows is what Pens Permacore 3 Lives | PVE | No Decay runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Pens Permacore 3 Lives | PVE | No Decay wipe, and how often?
Pens Permacore 3 Lives | PVE | No Decay has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 25 days.
What happens on Pens Permacore 3 Lives | PVE | No Decay when wipe day arrives?
Recent wipes have peaked at 2 players on average. 32 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does Pens Permacore 3 Lives | PVE | No Decay hold in the rankings?
Over the last seven days, Pens Permacore 3 Lives | PVE | No Decay has #12,168 for player hours, in the top 55% of all ranked servers.
What does the population on Pens Permacore 3 Lives | PVE | No Decay look like?
With 20 slots available, Pens Permacore 3 Lives | PVE | No Decay currently has 0 players. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 21:00 UTC, with 1 players.
Tags and filters
What is meant by the tags on Pens Permacore 3 Lives | PVE | No Decay?
You'll see Pens Permacore 3 Lives | PVE | No Decay tagged with gmhardcore (Game mode): A harsher ruleset, hardcore; mp20 (Max players): The server holds 20 slots; ts0 (Group limit): The team system is turned off; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^h (Hardcore): This is Facepunch's hardcore mode: harsher survival and fewer helpers; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Pens Permacore 3 Lives | PVE | No Decay?
Rust Server Score lists that include Pens Permacore 3 Lives | PVE | No Decay: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE and Hardcore; Server tag: Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o.
Server rules
How is Pens Permacore 3 Lives | PVE | No Decay set up, and what rules does it keep?
You will find no gather rate in the name of Pens Permacore 3 Lives | PVE | No Decay. It publishes no limit on group size. hardcore is the mode here, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Pens Permacore 3 Lives | PVE | No Decay uses?
The game generates the procedural map on Pens Permacore 3 Lives | PVE | No Decay, at size 4,500.
Getting in
What is the way to join Pens Permacore 3 Lives | PVE | No Decay?
To connect, start Rust, press F1, and type client.connect 103.62.51.132:28165. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,^h,^p,gmhardcore,cs168909,ts0,^o^z
Game
gmhardcore
Game modeA harsher ruleset, hardcore.
mp20
Max playersThe server holds 20 slots.
ts0
Group limitThe team system is turned off.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Difficulty
^h
HardcoreThis is Facepunch's hardcore mode: harsher survival and fewer helpers.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).