On the class lists: F (43), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average1peak 4
Rank#3,991top 18% · #103 in OC
Last wipe10h agobiweekly schedule
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #3,991 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
98/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 974 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers, top 48% in OC, and #257 of the quad servers (top 31%). Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
a steady gap
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h.
The force wipe · high confidence
usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 4
Coming wipes
6d 17hThu 5 Nov, 19:00 UTCFW
13d 13hThu 12 Nov, 14:27 UTC
27d 12hThu 26 Nov, 13:49 UTC
34d 17hThu 3 Dec, 19:00 UTCFW
41d 12hThu 10 Dec, 13:11 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 7, 38 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 15:05 UTC10h ago
–
–
running
0
Thu 15 Oct, 17:13 UTC14d ago
7
halved by day 3
13.9 days
1
Thu 1 Oct, 17:51 UTCFW28d ago
10
halved by day 6
14 days
0
Thu 17 Sep, 17:04 UTC42d ago
9
halved by day 4
14 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Friend Not Foe / PvE Community / Australasia based in?
The OC tag on Friend Not Foe / PvE Community / Australasia puts it in Oceania. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 103.62.51.209:49105 is the address to use.
How dependable is Friend Not Foe / PvE Community / Australasia, and is it online at the moment?
You can join now: Friend Not Foe / PvE Community / Australasia is online. About 6 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Friend Not Foe / PvE Community / Australasia run?
The average over the last 48 hours was 59 server fps, and it never went below 54. Buildings, deployables and everything else in the world added up to as many as 93,911 entities. Up to 2,492 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Friend Not Foe / PvE Community / Australasia on?
The server Friend Not Foe / PvE Community / Australasia is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Friend Not Foe / PvE Community / Australasia wipe, and how often?
Recent wipes on Friend Not Foe / PvE Community / Australasia have come about every 14 days. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 10 hours. Its tags say it wipes every two weeks.
What happens on Friend Not Foe / PvE Community / Australasia when wipe day arrives?
The average peak on its recent wipes was 9 players. Peak numbers came 38 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 4.
Population
What position does Friend Not Foe / PvE Community / Australasia hold in the rankings?
In Oceania, Friend Not Foe / PvE Community / Australasia is #103, and overall it is #3,991 on player hours over the last seven days, in the top 18% of all ranked servers. In the quad group, it ranks #257.
What does the population on Friend Not Foe / PvE Community / Australasia look like?
Right now, 1 players are on Friend Not Foe / PvE Community / Australasia, which has 50 slots. The seven-day average is 1 players, with a peak of 4. The busiest time in the last 48 hours was 11:00 UTC, with an average of 2 players.
Lists and filters
How should you read the tags on Friend Not Foe / PvE Community / Australasia?
You'll see Friend Not Foe / PvE Community / Australasia tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts4 (Group limit): No team may go above 4; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptsw (Networking): 'sw' is the network layer here; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; OC (Oceania): The server browser lists it under Oceania in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Friend Not Foe / PvE Community / Australasia?
Rust Server Score lists that include Friend Not Foe / PvE Community / Australasia: Oceania Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Rules and settings
How is Friend Not Foe / PvE Community / Australasia set up, and what rules does it keep?
Nothing in the name of Friend Not Foe / PvE Community / Australasia states a gather rate. You can have up to 4 players in a group (quad). It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Friend Not Foe / PvE Community / Australasia runs which map?
The game generates the procedural map on Friend Not Foe / PvE Community / Australasia at size 3,500 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join Friend Not Foe / PvE Community / Australasia?
Enter client.connect 103.62.51.209:49105 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://friendnotfoe.co.uk/.
Server tags
what each one means
Published asmp50,ptsw,$r?,v2635,^b,OC,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts4
Group limitNo team may go above 4.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptsw
Networking'sw' is the network layer here.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
OC
OceaniaThe server browser lists it under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); wipes are the one to work on (F).