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Every Rust server graded on real, live numbers. 60,014 players on the roll · 11,706 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 103.62.51.209:49105
Name of server

Friend Not Foe / PvE Community / Australasia

RegisterPresentOnline
RegionOC
Address103.62.51.209:49105
Last checked38m ago
quad biweekly wipes moddedoxidepve
Launch Rust and join Website
Overall grade

Working towards

52 out of 100, the average of 6 subjects

On the class lists: F (43), with population over 48 hours and no performance mark.

Players now 1/ 50 2% full
7-day average1peak 4
Rank#3,991top 18% · #103 in OC
Last wipe10h agobiweekly schedule
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours 82/ 100 Holds a respectable place: #3,991 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 98/ 100 Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 38/ 100 Slipped a little: down 974 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in performance (A+); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
00.511.5202:0011:0021:0005:0014:0023:00Wiped Thu 29 Oct, 15:05 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608002:0011:0021:0005:0014:0023:00Wiped Thu 29 Oct, 15:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 18% of all ranked servers, top 48% in OC, and #257 of the quad servers (top 31%). Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  • 6d 17hThu 5 Nov, 19:00 UTCFW
  • 13d 13hThu 12 Nov, 14:27 UTC
  • 27d 12hThu 26 Nov, 13:49 UTC
  • 34d 17hThu 3 Dec, 19:00 UTCFW
  • 41d 12hThu 10 Dec, 13:11 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:05 UTC10h ago – – running 0
Thu 15 Oct, 17:13 UTC14d ago 7 halved by day 3 13.9 days 1
Thu 1 Oct, 17:51 UTC FW28d ago 10 halved by day 6 14 days 0
Thu 17 Sep, 17:04 UTC42d ago 9 halved by day 4 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
1 / 50
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons
OC · no group limit · biweekly · 36 on average
33 / 2000
Friend Not Foe / PvE Community / UK & Europe
EU · quad · biweekly · 3 on average
4 / 50
[RU] RCVL_25Rus PVE/PVP Four
EA · quad · biweekly · 3 on average
1 / 51
[AU] OzRust.com PvE | Jetpacks | Kits | Events
OC · groups of 8+ · biweekly · 2 on average
4 / 150
Dead Valley | PvE | Bi-Weekly | Old Research System
EU · quad · biweekly · 1 on average
1 / 50

Quick answers

from the figures on this page

Server details

Which region is Friend Not Foe / PvE Community / Australasia based in?

The OC tag on Friend Not Foe / PvE Community / Australasia puts it in Oceania. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 103.62.51.209:49105 is the address to use.

How dependable is Friend Not Foe / PvE Community / Australasia, and is it online at the moment?

You can join now: Friend Not Foe / PvE Community / Australasia is online. About 6 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.

How well does Friend Not Foe / PvE Community / Australasia run?

The average over the last 48 hours was 59 server fps, and it never went below 54. Buildings, deployables and everything else in the world added up to as many as 93,911 entities. Up to 2,492 MB of memory was used. When fps is low and entities climb, that is lag to players.

What Rust version is Friend Not Foe / PvE Community / Australasia on?

The server Friend Not Foe / PvE Community / Australasia is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.

Resets

When does Friend Not Foe / PvE Community / Australasia wipe, and how often?

Recent wipes on Friend Not Foe / PvE Community / Australasia have come about every 14 days. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 10 hours. Its tags say it wipes every two weeks.

What happens on Friend Not Foe / PvE Community / Australasia when wipe day arrives?

The average peak on its recent wipes was 9 players. Peak numbers came 38 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 4.

Population

What position does Friend Not Foe / PvE Community / Australasia hold in the rankings?

In Oceania, Friend Not Foe / PvE Community / Australasia is #103, and overall it is #3,991 on player hours over the last seven days, in the top 18% of all ranked servers. In the quad group, it ranks #257.

What does the population on Friend Not Foe / PvE Community / Australasia look like?

Right now, 1 players are on Friend Not Foe / PvE Community / Australasia, which has 50 slots. The seven-day average is 1 players, with a peak of 4. The busiest time in the last 48 hours was 11:00 UTC, with an average of 2 players.

Lists and filters

How should you read the tags on Friend Not Foe / PvE Community / Australasia?

You'll see Friend Not Foe / PvE Community / Australasia tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts4 (Group limit): No team may go above 4; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptsw (Networking): 'sw' is the network layer here; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; OC (Oceania): The server browser lists it under Oceania in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show Friend Not Foe / PvE Community / Australasia?

Rust Server Score lists that include Friend Not Foe / PvE Community / Australasia: Oceania Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Rules and settings

How is Friend Not Foe / PvE Community / Australasia set up, and what rules does it keep?

Nothing in the name of Friend Not Foe / PvE Community / Australasia states a gather rate. You can have up to 4 players in a group (quad). It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.

Friend Not Foe / PvE Community / Australasia runs which map?

The game generates the procedural map on Friend Not Foe / PvE Community / Australasia at size 3,500 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Connecting

What is the way to join Friend Not Foe / PvE Community / Australasia?

Enter client.connect 103.62.51.209:49105 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://friendnotfoe.co.uk/.

Server tags

what each one means

Published as mp50,ptsw,$r?,v2635,^b,OC,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 slots are available.
ts4
Group limit No team may go above 4.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptsw
Networking 'sw' is the network layer here.
$r?
Region code A region code is not set here.

Wipe schedule

^b
Biweekly A wipe happens once a fortnight.

Gameplay

^p
PvE This is player against world: players do not fight each other.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.