On the class lists: C (62), with population over 48 hours and no performance mark.
Players now0/ 5000% full
7-day average1peak 4
Rank#3,721top 17% · #314 in EA
Last wipe27d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 500 on average. Plenty of space to grow.
Standingrank on player hours
83/ 100
B+
Holds a respectable place: #3,721 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 81 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
68/ 100
C+
Climbing fast: up 1,360 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers, top 58% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
6d 23hThu 5 Nov, 19:00 UTCFW
34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 02:03 UTC27d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EA tag on #4[坚果]2X 仿官/萌新/养老/月清 puts it in Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 103.91.211.33:36088.
Is #4[坚果]2X 仿官/萌新/养老/月清 up, and how steady is its uptime?
You can join now: #4[坚果]2X 仿官/萌新/养老/月清 is online. The uptime it reports puts the last restart at about 17 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does #4[坚果]2X 仿官/萌新/养老/月清 run?
The average over the last 48 hours was 81 server fps, and it never went below 44. Buildings, deployables and everything else in the world added up to as many as 112,726 entities. At its highest, it used 4,045 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is #4[坚果]2X 仿官/萌新/养老/月清 on?
The server #4[坚果]2X 仿官/萌新/养老/月清 is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
When does #4[坚果]2X 仿官/萌新/养老/月清 wipe, and how often?
#4[坚果]2X 仿官/萌新/养老/月清 wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 27 days 17 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on #4[坚果]2X 仿官/萌新/养老/月清?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 9 hours after it began.
Player numbers
Where does #4[坚果]2X 仿官/萌新/养老/月清 place in the wider field of Rust servers?
Over the last seven days, #4[坚果]2X 仿官/萌新/养老/月清 has #3,721 for player hours, in the top 17% of all ranked servers and #314 in Asia.
Is #4[坚果]2X 仿官/萌新/养老/月清 a busy server?
Right now, 0 players are on #4[坚果]2X 仿官/萌新/养老/月清, which has 500 slots. Averaging 1 players over seven days, it peaked at 4. Over the last 48 hours, the peak hour was 10:00 UTC, averaging 0 players.
Tags and filters
How should you read the tags on #4[坚果]2X 仿官/萌新/养老/月清?
You'll see #4[坚果]2X 仿官/萌新/养老/月清 tagged with gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): Its slot count is 500; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EA (East Asia): In the server browser it appears under East Asia in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates #4[坚果]2X 仿官/萌新/养老/月清?
12 other servers we track also use a rustzh.cn hostname, so they and #4[坚果]2X 仿官/萌新/养老/月清 most likely share an operator.
Where does #4[坚果]2X 仿官/萌新/养老/月清 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count #4[坚果]2X 仿官/萌新/养老/月清 among them: 2x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Map and rules
Which rules does #4[坚果]2X 仿官/萌新/养老/月清 enforce, and what are its settings?
#4[坚果]2X 仿官/萌新/养老/月清 sets gather at 2x, as its name suggests. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Can you tell me which map #4[坚果]2X 仿官/萌新/养老/月清 uses?
A procedural map of size 4,250 and seed 142335584, generated by the game, is what #4[坚果]2X 仿官/萌新/养老/月清 runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to #4[坚果]2X 仿官/萌新/养老/月清?
Enter client.connect 103.91.211.33:36088 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://www.rustzh.cn.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,^m,^v,EA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp500
Max playersIts slot count is 500.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).