On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 2
Rank#8,483top 38%
Last wipe7d agobiweekly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
62/ 100
C
Working its way up from the back of the class: #8,483 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 1,190 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 38% of all ranked servers, and #451 of the quad servers (top 54%). Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.
The force wipe · high confidence
usual gap6.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
Coming wipes
7d 3hThu 5 Nov, 19:00 UTCFW
20d 11hThu 19 Nov, 03:05 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 22 OctSun 18 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 03:05 UTC7d ago
2
–
running
1
Sun 18 Oct, 19:18 UTC10d ago
1
halved by day 1
3.3 days
0
Thu 8 Oct, 00:48 UTC21d ago
1
halved by day 1
10.8 days
0
Thu 1 Oct, 22:03 UTCFW27d ago
2
halved by day 1
6.1 days
0
Tue 29 Sep, 19:54 UTC29d ago
0
–
2.1 days
0
Thu 17 Sep, 18:15 UTC41d ago
1
halved by day 1
12.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by TMD Test [Whitelist Only]. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 104.129.132.129:28025.
How dependable is TMD Test [Whitelist Only], and is it online at the moment?
Right now, TMD Test [Whitelist Only] is online. The uptime it reports puts the last restart at about 5 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is TMD Test [Whitelist Only] smooth to play on?
It averaged 30 server fps over the last 48 hours, with a low of 30. Buildings, deployables and everything else in the world added up to as many as 121,633 entities. Memory use reached up to 5,475 MB. When fps is low and entities climb, that is lag to players.
What Rust version is TMD Test [Whitelist Only] on?
You will find TMD Test [Whitelist Only] on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does TMD Test [Whitelist Only] reset?
Its tag sets the prediction, as the record holds too few of TMD Test [Whitelist Only]'s wipes to confirm its schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 7 days 12 hours. A fortnightly wipe schedule appears in its tags.
What happens on TMD Test [Whitelist Only] when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 16 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Population
What position does TMD Test [Whitelist Only] hold in the rankings?
In the top 38% of all ranked servers, TMD Test [Whitelist Only] sits at #8,483 for player hours over the last seven days. In the quad group, it ranks #451.
Is TMD Test [Whitelist Only] a busy server?
Right now, 0 players are on TMD Test [Whitelist Only], which has 10 slots. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 0 players.
Tags
What is meant by the tags on TMD Test [Whitelist Only]?
You'll see TMD Test [Whitelist Only] tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): Its slot count is 10; ts4 (Group limit): Teams cap out at 4; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^r (Roleplay): You play a role on this server; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature TMD Test [Whitelist Only]?
Rust Server Score lists that include TMD Test [Whitelist Only]: Modded Rust servers, graded, Rust PvE servers, graded and Roleplay servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
How is TMD Test [Whitelist Only] set up, and what rules does it keep?
Nothing in the name of TMD Test [Whitelist Only] states a gather rate. The cap on group size is 4 players (quad). roleplay is the mode here, jobs, towns and rules for roleplay. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
TMD Test [Whitelist Only] runs which map?
TMD Test [Whitelist Only] runs a game-generated procedural map at size 4,096, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
How to join
How should you connect to TMD Test [Whitelist Only]?
To connect, start Rust, press F1, and type client.connect 104.129.132.129:28025. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://store.themonsterden.net/.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,^b,^r,^p,gmrust,cs168909,ts4,^o^z,modded
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max playersIts slot count is 10.
ts4
Group limitTeams cap out at 4.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Gameplay
^r
RoleplayYou play a role on this server.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).