On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average1peak 5
Rank#3,506top 16% · #579 in NA
Last wipe27d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 200 on average. Plenty of space to grow.
Standingrank on player hours
84/ 100
B+
Holds a respectable place: #3,506 on player hours.
Uptimehours on the list, last 48
88/ 100
A−
Good attendance: on the list 42 of the last 48 hours.
Performanceserver fps, last 48 hours
25/ 100
F
Needs to work on its frame rate: 15 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 469 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers, top 31% in NA, and #221 of the quad servers (top 27%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h.
The force wipe · high confidence
wipe-day peak4players, last three wipes
Coming wipes
7d 15hThu 5 Nov, 19:00 UTCFW
35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:05 UTCFW27d ago
4
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see TIRust Chill Quad PVE listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 104.129.133.85:28099 is the address to use.
How reliable is TIRust Chill Quad PVE, and is it up?
The server is up: TIRust Chill Quad PVE is online now. According to its reported uptime, the last restart was about 13 hours ago. For the last 7 full days, it was up 164 of 168 hours, or 98% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does TIRust Chill Quad PVE run?
The average over the last 48 hours was 15 server fps, and it never went below 5. At its peak, it held 98,943 entities, including buildings, deployables and all else in the world. At its highest, it used 3,743 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is TIRust Chill Quad PVE running?
Rust network protocol 2635 and build 168909 on Linux is what TIRust Chill Quad PVE runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does TIRust Chill Quad PVE reset?
The force wipe each month is the only wipe TIRust Chill Quad PVE takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 27 days 9 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on TIRust Chill Quad PVE?
Recent wipes have peaked at 4 players on average. Peak numbers came 28 hours into the latest wipe.
Player count
Where does TIRust Chill Quad PVE place in the wider field of Rust servers?
Over the last seven days, TIRust Chill Quad PVE has #3,506 for player hours, in the top 16% of all ranked servers and #579 in North America. It comes #221 among servers in the quad group.
Is TIRust Chill Quad PVE a busy server?
With 200 slots available, TIRust Chill Quad PVE currently has 0 players. It peaked at 5 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 05:00 UTC, with 2 players.
Tags and filters
What do TIRust Chill Quad PVE's tags stand for?
The game's browser takes its cue from the tags TIRust Chill Quad PVE has set: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): The server holds 200 slots; ts4 (Group limit): No team may go above 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): The server browser lists it under North America; rustmaps (Custom tag): The owner or a plugin created this tag, so it is not standard Rust. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs TIRust Chill Quad PVE?
A tirust.fun hostname is published by TIRust Chill Quad PVE and by 3 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show TIRust Chill Quad PVE?
Rust Server Score lists that include TIRust Chill Quad PVE: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Server rules
How is TIRust Chill Quad PVE set up, and what rules does it keep?
The name of TIRust Chill Quad PVE gives no gather rate. You can have up to 4 players in a group (quad). You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map TIRust Chill Quad PVE uses?
Download the published file for the custom 3,875 map on TIRust Chill Quad PVE from this page.
How to join
How do you get onto TIRust Chill Quad PVE?
Enter client.connect 104.129.133.85:28099 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://tirust.fun/.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z,rustmaps
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max playersThe server holds 200 slots.
ts4
Group limitNo team may go above 4.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Other
rustmaps
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A−); population is the one to work on (F).