On the class lists: F (39), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak 1
Rank#7,032top 32%
Last wipe27d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,032 on player hours.
Uptimehours on the list, last 48
54/ 100
D
Attendance needs work: on the list only 26 of the last 48 hours.
Performanceserver fps, last 48 hours
12/ 100
F
Needs to work on its frame rate: 7 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
34/ 100
F
Lost ground: down 2,199 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (C+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
7d 15hThu 5 Nov, 19:00 UTCFW
35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 00:43 UTC27d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [US] Active Rush PvE No Raid No Decay sit?
No region tag appears for [US] Active Rush PvE No Raid No Decay, but the name suggests North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 104.143.3.251:28259.
How reliable is [US] Active Rush PvE No Raid No Decay, and is it up?
You can join now: [US] Active Rush PvE No Raid No Decay is online. According to its reported uptime, the last restart was about 20 hours ago. For the last 7 full days, it was up 109 of 168 hours, or 65% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is [US] Active Rush PvE No Raid No Decay smooth to play on?
The average over the last 48 hours was 7 server fps, and it never went below 5. At its peak, it held 111,973 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,218 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [US] Active Rush PvE No Raid No Decay sit?
Rust network protocol 2635 and build 168909 on Linux is what [US] Active Rush PvE No Raid No Decay runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does [US] Active Rush PvE No Raid No Decay wipe its map?
[US] Active Rush PvE No Raid No Decay wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 27 days 2 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on [US] Active Rush PvE No Raid No Decay?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 1 hours after it began.
Player count
What position does [US] Active Rush PvE No Raid No Decay hold in the rankings?
In the top 32% of all ranked servers, [US] Active Rush PvE No Raid No Decay sits at #7,032 for player hours over the last seven days.
How many players does [US] Active Rush PvE No Raid No Decay usually have?
Right now, 0 players are on [US] Active Rush PvE No Raid No Decay, which has 200 slots. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 19:00 UTC, with 1 players.
Tags
What is meant by the tags on [US] Active Rush PvE No Raid No Decay?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): 200 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags [US] Active Rush PvE No Raid No Decay publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [US] Active Rush PvE No Raid No Decay?
These Rust Server Score lists count [US] Active Rush PvE No Raid No Decay among them: Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does [US] Active Rush PvE No Raid No Decay enforce, and what are its settings?
Nothing in the name of [US] Active Rush PvE No Raid No Decay states a gather rate. The default of 8 players applies as the group cap. It runs roleplay, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
[US] Active Rush PvE No Raid No Decay runs which map?
A procedural map of size 4,250 and seed 179600013, generated by the game, is what [US] Active Rush PvE No Raid No Decay runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join [US] Active Rush PvE No Raid No Decay?
Enter client.connect 104.143.3.251:28259 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://active-rush.tebex.io/about.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^m,^r,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max players200 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^r
RoleplayRoleplay is the focus here.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C+); population is the one to work on (F).