On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 1010% full
7-day average0peak 2
Rank#8,422top 38% · #1195 in NA
Last wipe6d agomonthly schedule
Next wipe22hFri 30 Oct, 14:35 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 101 on average. Plenty of space to grow.
Standingrank on player hours
62/ 100
C
Working its way up from the back of the class: #8,422 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 82 server fps on average.
Wipeskeeping the crowd after a wipe
25/ 100
F
Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 288 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 38% of all ranked servers, top 64% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
····W··
····W··
···F···
··W·W··
····W··
····W··
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 14:35 UTC, in 22h.
Every Friday at 14:35 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm83%of its recent wipes
wipe-day peak2players, last three wipes
crowd held25%else halves by day 4
Coming wipes
22hFri 30 Oct, 14:35 UTC
7d 3hThu 5 Nov, 19:00 UTCFW
7d 22hFri 6 Nov, 14:35 UTC
14d 22hFri 13 Nov, 14:35 UTC
21d 22hFri 20 Nov, 14:35 UTC
28d 22hFri 27 Nov, 14:35 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
35d 22hFri 4 Dec, 14:35 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 14:35 UTC6d ago
2
–
running
0
Fri 16 Oct, 13:46 UTC13d ago
1
halved by day 4
7 days
0
Fri 9 Oct, 13:54 UTC20d ago
4
halved by day 4
7 days
0
Wed 7 Oct, 11:40 UTC22d ago
1
✓ held half
2.1 days
0
Thu 1 Oct, 18:09 UTCFW27d ago
0
–
5.7 days
0
Fri 25 Sep, 15:18 UTC34d ago
2
halved by day 2
6.1 days
0
Fri 18 Sep, 14:08 UTC41d ago
1
halved by day 2
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rust Gaming Nation | Achievement Unlock | PvE sit?
You'll see Rust Gaming Nation | Achievement Unlock | PvE listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 104.143.3.5:30015.
Is Rust Gaming Nation | Achievement Unlock | PvE up, and how steady is its uptime?
You can join now: Rust Gaming Nation | Achievement Unlock | PvE is online. The uptime it reports puts the last restart at about 2 hours ago. It was up 165 of 168 hours over the last 7 full days, which is 98% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is Rust Gaming Nation | Achievement Unlock | PvE smooth to play on?
It averaged 82 server fps over the last 48 hours, with a low of 56. Buildings, deployables and everything else in the world added up to as many as 143,849 entities. At its highest, it used 4,516 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does Rust Gaming Nation | Achievement Unlock | PvE sit?
You will find Rust Gaming Nation | Achievement Unlock | PvE on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does Rust Gaming Nation | Achievement Unlock | PvE wipe its map?
The wipe rhythm on Rust Gaming Nation | Achievement Unlock | PvE is every Friday at 14:35 UTC. Friday 30 October at 14:35 UTC is the date set for its next wipe. It has been running its current world for 6 days 1 hours. Its tags record that it wipes monthly.
What happens on Rust Gaming Nation | Achievement Unlock | PvE when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 4 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 25% of its recent wipes. In the other wipes it slipped under half by day 4.
Population
Where does Rust Gaming Nation | Achievement Unlock | PvE place in the wider field of Rust servers?
Over the last seven days, Rust Gaming Nation | Achievement Unlock | PvE has #8,422 for player hours, in the top 38% of all ranked servers and #1,195 in North America.
What does the population on Rust Gaming Nation | Achievement Unlock | PvE look like?
Rust Gaming Nation | Achievement Unlock | PvE is showing 0 players right now, with 101 slots in total. It peaked at 2 and averaged 0 players over the last seven days.
Tags
What is meant by the tags on Rust Gaming Nation | Achievement Unlock | PvE?
You'll see Rust Gaming Nation | Achievement Unlock | PvE tagged with gmrust (Game mode): Survival in the standard Rust style; mp101 (Max players): 101 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Rust Gaming Nation | Achievement Unlock | PvE appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Rust Gaming Nation | Achievement Unlock | PvE: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Rules and settings
How is Rust Gaming Nation | Achievement Unlock | PvE set up, and what rules does it keep?
Nothing in the name of Rust Gaming Nation | Achievement Unlock | PvE states a gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Rust Gaming Nation | Achievement Unlock | PvE uses?
The game generates the procedural map on Rust Gaming Nation | Achievement Unlock | PvE at size 5,000 with seed 258685. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto Rust Gaming Nation | Achievement Unlock | PvE?
Enter client.connect 104.143.3.5:30015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.rust-gaming-nation.com/.
Server tags
what each one means
Published asmp101,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp101
Max players101 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).