On the class lists: C (60), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#8,220top 37%
Last wipe9d agoweekly schedule
Next wipe4d 10hSun 1 Nov, 15:43 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
63/ 100
C
Working its way up from the back of the class: #8,220 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 90 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
83/ 100
B+
Climbing fast: up 5,454 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
······W
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Sunday 1 November, 15:43 UTC, in 4d 10h.
Its weekly schedule tag · low confidence
wipe-day peak2players, last three wipes
Coming wipes
4d 10hSun 1 Nov, 15:43 UTC
8d 13hThu 5 Nov, 19:00 UTCFW
11d 10hSun 8 Nov, 15:43 UTC
18d 10hSun 15 Nov, 15:43 UTC
25d 10hSun 22 Nov, 15:43 UTC
32d 10hSun 29 Nov, 15:43 UTC
36d 13hThu 3 Dec, 19:00 UTCFW
39d 10hSun 6 Dec, 15:43 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 15:43 UTC9d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 8+ · 1e+06x · weekly · 4 on average
2 / 100
Quick answers
from the figures on this page
Server details
Which region is Fritzproject Rust | PVE x10 Events based in?
No region is published for Fritzproject Rust | PVE x10 Events. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 104.167.29.159:28035.
Is Fritzproject Rust | PVE x10 Events up, and how steady is its uptime?
The server is up: Fritzproject Rust | PVE x10 Events is online now. About 3 days 6 hours ago, it restarted, based on the uptime it reports. It was up 77 of 168 hours over the last 7 full days, which is 46% of the time. The first sighting by Rust Server Score was on 17 October 2026.
How well does Fritzproject Rust | PVE x10 Events run?
The average over the last 48 hours was 90 server fps, and it never went below 38. Buildings, deployables and everything else in the world added up to as many as 121,098 entities. At its highest, it used 6,536 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is Fritzproject Rust | PVE x10 Events on?
The server Fritzproject Rust | PVE x10 Events is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Fritzproject Rust | PVE x10 Events wipe, and how often?
The prediction follows its tag, because too few of Fritzproject Rust | PVE x10 Events's wipes are on record to confirm the schedule. It is due to wipe next on Sunday 1 November at 15:43 UTC. It has been running its current world for 9 days 13 hours. Wipes are scheduled weekly, according to its tags.
What should you expect from wipe day on Fritzproject Rust | PVE x10 Events?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 2 hours after it began.
Player count
Where does Fritzproject Rust | PVE x10 Events sit among Rust servers?
In the top 37% of all ranked servers, Fritzproject Rust | PVE x10 Events sits at #8,220 for player hours over the last seven days.
Is Fritzproject Rust | PVE x10 Events a busy server?
With 50 slots available, Fritzproject Rust | PVE x10 Events currently has 0 players. The seven-day average is 0 players, with a peak of 3.
Lists and filters
What do Fritzproject Rust | PVE x10 Events's tags stand for?
The game's browser takes its cue from the tags Fritzproject Rust | PVE x10 Events has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Fritzproject Rust | PVE x10 Events?
Rust Server Score lists that include Fritzproject Rust | PVE x10 Events: 10x Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.
Server rules
How is Fritzproject Rust | PVE x10 Events set up, and what rules does it keep?
The name of Fritzproject Rust | PVE x10 Events points to a 10x gather rate. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Fritzproject Rust | PVE x10 Events?
A procedural map of size 4,500 and seed 2147483647, generated by the game, is what Fritzproject Rust | PVE x10 Events runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
How do you get onto Fritzproject Rust | PVE x10 Events?
Enter client.connect 104.167.29.159:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^p,^w,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).