On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 150% full
7-day average0peak –
Rank#15,344top 69% · #1503 in NA
Last wipe27d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 15 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,344 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 80 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 219 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
7d 3hThu 5 Nov, 19:00 UTCFW
35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:38 UTCFW27d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Hazmat Henry's Hardcore PvE Mashup?
You'll see Hazmat Henry's Hardcore PvE Mashup listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 107.193.75.154:27015.
How reliable is Hazmat Henry's Hardcore PvE Mashup, and is it up?
The server is up: Hazmat Henry's Hardcore PvE Mashup is online now. The uptime it reports puts the last restart at about 3 days 11 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does Hazmat Henry's Hardcore PvE Mashup perform well?
It averaged 80 server fps over the last 48 hours, with a low of 78. Buildings, deployables and everything else in the world added up to as many as 51,590 entities. Memory use reached up to 2,974 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is Hazmat Henry's Hardcore PvE Mashup running?
You will find Hazmat Henry's Hardcore PvE Mashup on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Hazmat Henry's Hardcore PvE Mashup wipe, and how often?
Once a month, Hazmat Henry's Hardcore PvE Mashup wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 27 days 22 hours have passed since this world was made. The tags show a monthly wipe schedule.
What happens on Hazmat Henry's Hardcore PvE Mashup when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Player count
Where does Hazmat Henry's Hardcore PvE Mashup sit among Rust servers?
In North America, Hazmat Henry's Hardcore PvE Mashup is #1,503, and overall it is #15,344 on player hours over the last seven days, in the top 69% of all ranked servers.
What does the population on Hazmat Henry's Hardcore PvE Mashup look like?
Right now, 0 players are on Hazmat Henry's Hardcore PvE Mashup, which has 15 slots. For the last seven days, the average number of players was 0.
Lists and filters
What do Hazmat Henry's Hardcore PvE Mashup's tags stand for?
You'll see Hazmat Henry's Hardcore PvE Mashup tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp15 (Max players): Its slot count is 15; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Hazmat Henry's Hardcore PvE Mashup appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Hazmat Henry's Hardcore PvE Mashup among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is Hazmat Henry's Hardcore PvE Mashup set up, and what rules does it keep?
Nothing in the name of Hazmat Henry's Hardcore PvE Mashup states a gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Hazmat Henry's Hardcore PvE Mashup uses?
The game generates the procedural map on Hazmat Henry's Hardcore PvE Mashup, at size 4,000. The name of the map reads: Hazmat Heaven.
How to join
How should you connect to Hazmat Henry's Hardcore PvE Mashup?
To connect, start Rust, press F1, and type client.connect 107.193.75.154:27015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/j4P2JhwwzQ.
Server tags
what each one means
Published asmp15,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp15
Max playersIts slot count is 15.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).