On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#8,015top 36% · #1163 in NA
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
64/ 100
C
Working its way up from the back of the class: #8,015 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 95 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
66/ 100
C+
Climbing fast: up 2,594 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 36% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap5.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3
The first 48 hours of its last wipes
Wed 21 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 15:30 UTC8d ago
2
–
running
0
Fri 16 Oct, 00:42 UTC13d ago
0
–
5.6 days
0
Fri 9 Oct, 10:40 UTC20d ago
9
halved by day 3
6.6 days
0
Fri 9 Oct, 03:13 UTC20d ago
9
–
0.3 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is BotWorld WARZONE - AI Bot War based in?
In North America, according to its own listing, sits BotWorld WARZONE - AI Bot War, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 108.61.88.15:28016.
How reliable is BotWorld WARZONE - AI Bot War, and is it up?
Right now, BotWorld WARZONE - AI Bot War is online. According to its reported uptime, the last restart was about 11 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 5 October 2026.
Does BotWorld WARZONE - AI Bot War perform well?
It averaged 95 server fps over the last 48 hours, with a low of 3. At its peak, it held 46,019 entities, including buildings, deployables and all else in the world. Memory use reached up to 6,166 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is BotWorld WARZONE - AI Bot War running?
Rust network protocol 2635 and build 168909 on Windows is what BotWorld WARZONE - AI Bot War runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does BotWorld WARZONE - AI Bot War wipe its map?
There is no next wipe to predict on BotWorld WARZONE - AI Bot War, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 8 days 5 hours have passed since this world was made.
What happens on BotWorld WARZONE - AI Bot War when wipe day arrives?
Across its recent wipes, the busiest moments averaged 4 players. Peak numbers came 8 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 3 in the wipes where it did not hold.
Player numbers
Where does BotWorld WARZONE - AI Bot War place in the wider field of Rust servers?
Over the last seven days, BotWorld WARZONE - AI Bot War has #8,015 for player hours, in the top 36% of all ranked servers and #1,163 in North America.
Is BotWorld WARZONE - AI Bot War a busy server?
BotWorld WARZONE - AI Bot War is showing 0 players right now, with 100 slots in total. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 21:00 UTC, with an average of 1 players.
Lists and filters
What do BotWorld WARZONE - AI Bot War's tags stand for?
The game's browser takes its cue from the tags BotWorld WARZONE - AI Bot War has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^i (Battlefield): High rates and kits keep the PvP fast; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): You will find it under North America in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show BotWorld WARZONE - AI Bot War?
Rust Server Score lists that include BotWorld WARZONE - AI Bot War: Modded Rust servers, graded, Rust battlefield servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which rules does BotWorld WARZONE - AI Bot War enforce, and what are its settings?
The name of BotWorld WARZONE - AI Bot War gives no gather rate. The group limit stays at the game's default of 8 players. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on BotWorld WARZONE - AI Bot War?
A procedural map of size 3,000 and seed 2481346, generated by the game, is what BotWorld WARZONE - AI Bot War runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto BotWorld WARZONE - AI Bot War?
Enter client.connect 108.61.88.15:28016 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/5NzyCDXe5z.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^e,^i,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^e
MinigamesIt hosts minigames such as arenas, Bedwars and parkour.
^i
BattlefieldHigh rates and kits keep the PvP fast.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).