A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
84/ 100
B+
Holds a respectable place: #3,528 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
56/ 100
C−
Slows down under load at times: 34 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 24 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers, top 31% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [US] BekerMelk's Bow Aim Training Server | AimTrain Face based in?
The NA tag on [US] BekerMelk's Bow Aim Training Server | AimTrain Face puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 64.40.8.181:28014.
Is [US] BekerMelk's Bow Aim Training Server | AimTrain Face up, and how steady is its uptime?
The server is up: [US] BekerMelk's Bow Aim Training Server | AimTrain Face is online now. The uptime it reports puts the last restart at about 7 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is [US] BekerMelk's Bow Aim Training Server | AimTrain Face smooth to play on?
It never fell below 10 server fps in the last 48 hours, averaging 34. At its peak, it held 21,006 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,836 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does [US] BekerMelk's Bow Aim Training Server | AimTrain Face sit?
Rust network protocol 2635 and build 168909 on Windows is what [US] BekerMelk's Bow Aim Training Server | AimTrain Face runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does [US] BekerMelk's Bow Aim Training Server | AimTrain Face reset?
[US] BekerMelk's Bow Aim Training Server | AimTrain Face has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 242 days 10 hours.
Player count
What position does [US] BekerMelk's Bow Aim Training Server | AimTrain Face hold in the rankings?
Over the last seven days, [US] BekerMelk's Bow Aim Training Server | AimTrain Face has #3,528 for player hours, in the top 16% of all ranked servers and #580 in North America.
Is [US] BekerMelk's Bow Aim Training Server | AimTrain Face a busy server?
Right now, 1 players are on [US] BekerMelk's Bow Aim Training Server | AimTrain Face, which has 50 slots. It peaked at 80 and averaged 1 players over the last seven days. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 13 players.
Lists and filters
What do [US] BekerMelk's Bow Aim Training Server | AimTrain Face's tags stand for?
You'll see [US] BekerMelk's Bow Aim Training Server | AimTrain Face tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts0 (Group limit): You cannot form teams here; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): You are given the loot; the point is aim and PvP practice; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates [US] BekerMelk's Bow Aim Training Server | AimTrain Face?
The same operator most likely runs [US] BekerMelk's Bow Aim Training Server | AimTrain Face and the 3 other servers we track that also publish a aimtraining.net hostname.
Where does [US] BekerMelk's Bow Aim Training Server | AimTrain Face appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [US] BekerMelk's Bow Aim Training Server | AimTrain Face: Modded Rust servers, graded, Rust combat training servers, graded, Rust battlefield servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o.
Map and rules
What settings and rules apply on [US] BekerMelk's Bow Aim Training Server | AimTrain Face?
You will find no gather rate in the name of [US] BekerMelk's Bow Aim Training Server | AimTrain Face. It publishes no limit on group size. minigames & battle royale is the mode here, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
[US] BekerMelk's Bow Aim Training Server | AimTrain Face runs which map?
A procedural map of size 3,500 and seed 1337, generated by the game, is what [US] BekerMelk's Bow Aim Training Server | AimTrain Face runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: BekerMelk Bow AimTraining.net.
How to join
How should you connect to [US] BekerMelk's Bow Aim Training Server | AimTrain Face?
Enter client.connect 64.40.8.181:28014 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://aimtraining.net.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^e,^d,^i,NA,gmrust,cs168909,ts0,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersIts slot count is 50.
ts0
Group limitYou cannot form teams here.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^e
MinigamesIt hosts minigames such as arenas, Bedwars and parkour.
^d
Combat trainingYou are given the loot; the point is aim and PvP practice.
^i
BattlefieldKits and high rates drive the fast PvP here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).