On the class lists: C (64), with population over 48 hours and no performance mark.
Players now30/ 4008% full
7-day average14peak 64
Rank#789top 4%
Last wipe28d agono schedule published
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 14 of 400 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #789 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
60/ 100
C
Moving up: up 150 places this week.
A fair term, with more to come.
Strongest in standing (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h.
The force wipe · high confidence
wipe-day peak42players, last three wipes
Coming wipes
6d 20hThu 5 Nov, 19:00 UTCFW
34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 42, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:17 UTCFW28d ago
42
–
running
18
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is RustGames.gg | Lucky Pillars - US EAST 1?
You won't find a region tag on RustGames.gg | Lucky Pillars - US EAST 1, but its name indicates North America. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 91.229.114.215:28018.
How reliable is RustGames.gg | Lucky Pillars - US EAST 1, and is it up?
You can join now: RustGames.gg | Lucky Pillars - US EAST 1 is online. According to its reported uptime, the last restart was about 13 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does RustGames.gg | Lucky Pillars - US EAST 1 run?
The average over the last 48 hours was 30 server fps, and it never went below 26. Up to 69,029 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,322 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is RustGames.gg | Lucky Pillars - US EAST 1 on?
Rust network protocol 2635 and build 168909 on Linux is what RustGames.gg | Lucky Pillars - US EAST 1 runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does RustGames.gg | Lucky Pillars - US EAST 1 wipe, and how often?
RustGames.gg | Lucky Pillars - US EAST 1 wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 28 days 4 hours.
What should you expect from wipe day on RustGames.gg | Lucky Pillars - US EAST 1?
Across its recent wipes, the busiest moments averaged 42 players. Peak numbers came 47 hours into the latest wipe.
Player count
Where does RustGames.gg | Lucky Pillars - US EAST 1 place in the wider field of Rust servers?
Over the last seven days, RustGames.gg | Lucky Pillars - US EAST 1 has #789 for player hours, in the top 4% of all ranked servers.
How many players does RustGames.gg | Lucky Pillars - US EAST 1 usually have?
Right now, 30 players are on RustGames.gg | Lucky Pillars - US EAST 1, which has 400 slots. Averaging 14 players over seven days, it peaked at 64. The highest average in the last 48 hours came at 04:00 UTC, with 56 players.
Tags and filters
How should you read the tags on RustGames.gg | Lucky Pillars - US EAST 1?
You'll see RustGames.gg | Lucky Pillars - US EAST 1 tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp400 (Max players): 400 slots are available; ts100 (Group limit): Teams cap out at 100; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show RustGames.gg | Lucky Pillars - US EAST 1?
Rust Server Score lists that include RustGames.gg | Lucky Pillars - US EAST 1: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.
Rules and settings
Which rules does RustGames.gg | Lucky Pillars - US EAST 1 enforce, and what are its settings?
Nothing in the name of RustGames.gg | Lucky Pillars - US EAST 1 states a gather rate. You can play in groups of up to 100 players. minigames & battle royale is the mode here, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
RustGames.gg | Lucky Pillars - US EAST 1 runs which map?
RustGames.gg | Lucky Pillars - US EAST 1 runs a map the game generates, procedural and size 4,000. The name of the map reads: RustGames.gg.
How to join
How should you connect to RustGames.gg | Lucky Pillars - US EAST 1?
Enter client.connect 91.229.114.215:28018 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://rustgames.gg/.
Server tags
what each one means
Published asmp400,ptrak,$r?,v2635,^z,^y,^e,gmrust,cs168909,ts100
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp400
Max players400 slots are available.
ts100
Group limitTeams cap out at 100.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^e
MinigamesIt hosts minigames such as arenas, Bedwars and parkour.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in standing (A+); population is the one to work on (F).