Working its way up from the back of the class: #16,066 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
5/ 100
F
Lost ground: down 14,393 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Friday 30 October, 01:50 UTC, in 1d 22h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The name of [PVE]千里江陵一日还 纯净/仿官/半月清 points to Asia, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 113.206.242.155:22015 is the address to use.
How dependable is [PVE]千里江陵一日还 纯净/仿官/半月清, and is it online at the moment?
The server is down: [PVE]千里江陵一日还 纯净/仿官/半月清 is offline now, with the last sighting 33 days 4 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 17 September 2026.
Which Rust version is [PVE]千里江陵一日还 纯净/仿官/半月清 running?
Rust network protocol 2633 and build 162929 on Linux is what [PVE]千里江陵一日还 纯净/仿官/半月清 runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [PVE]千里江陵一日还 纯净/仿官/半月清 wipe its map?
biweekly: 14 days after its last wipe gives the basis for estimating [PVE]千里江陵一日还 纯净/仿官/半月清's next wipe. It is due to wipe next on Friday 30 October at 01:50 UTC. 40 days 1 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
Player numbers
Where does [PVE]千里江陵一日还 纯净/仿官/半月清 place in the wider field of Rust servers?
In the top 71% of all ranked servers, [PVE]千里江陵一日还 纯净/仿官/半月清 sits at #16,066 for player hours over the last seven days.
How many players does [PVE]千里江陵一日还 纯净/仿官/半月清 usually have?
It has been 33 days 4 hours since [PVE]千里江陵一日还 纯净/仿官/半月清 was last seen, and it is offline right now.
Tags
How should you read the tags on [PVE]千里江陵一日还 纯净/仿官/半月清?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs162929 (Build): This runs on build 162929; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod) are the tags [PVE]千里江陵一日还 纯净/仿官/半月清 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who operates [PVE]千里江陵一日还 纯净/仿官/半月清?
The same operator most likely runs [PVE]千里江陵一日还 纯净/仿官/半月清 and the 6 other servers we track that also publish a 824733.xyz hostname.
Which lists and filters on Rust Server Score show [PVE]千里江陵一日还 纯净/仿官/半月清?
These Rust Server Score lists count [PVE]千里江陵一日还 纯净/仿官/半月清 among them: Best community servers, graded, Rust PvE servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server rules
What settings and rules apply on [PVE]千里江陵一日还 纯净/仿官/半月清?
The name of [PVE]千里江陵一日还 纯净/仿官/半月清 gives no gather rate. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. The server browser lists it under Community, as a community server. The plugin count runs to Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [PVE]千里江陵一日还 纯净/仿官/半月清?
A procedural map of size 4,250 and seed 1337, generated by the game, is what [PVE]千里江陵一日还 纯净/仿官/半月清 runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Getting in
How do you get onto [PVE]千里江陵一日还 纯净/仿官/半月清?
Enter client.connect 113.206.242.155:22015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,^b,^v,^p,gmvanilla,cs162929,ts8,^o
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs162929
BuildThis runs on build 162929.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).