Working its way up from the back of the class: #11,996 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
8/ 100
F
Lost ground: down 10,195 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (D); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 01:55 UTC, in 1d 14h.
Its biweekly schedule tag · low confidence
wipe-day peak15players, last three wipes
Coming wipes
1d 14hFri 30 Oct, 01:55 UTC
8d 7hThu 5 Nov, 19:00 UTCFW
15d 14hFri 13 Nov, 01:55 UTC
29d 14hFri 27 Nov, 01:55 UTC
36d 7hThu 3 Dec, 19:00 UTCFW
43d 14hFri 11 Dec, 01:55 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 01:55 UTC26d ago
15
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on [PVE]千里江陵一日还 纯净/仿官/半月清, but its name indicates Asia. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 220.192.97.4:22015 is the address to use.
How reliable is [PVE]千里江陵一日还 纯净/仿官/半月清, and is it up?
You cannot join now: [PVE]千里江陵一日还 纯净/仿官/半月清 is offline, last seen 19 days 12 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 1 October 2026.
Which Rust version is [PVE]千里江陵一日还 纯净/仿官/半月清 running?
The server [PVE]千里江陵一日还 纯净/仿官/半月清 is on Rust network protocol 2634 and build 166652 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does [PVE]千里江陵一日还 纯净/仿官/半月清 wipe, and how often?
Its tag sets the prediction, as the record holds too few of [PVE]千里江陵一日还 纯净/仿官/半月清's wipes to confirm its schedule. Expect the next wipe on Friday 30 October at 01:55 UTC. The world it runs now was created 26 days 9 hours. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on [PVE]千里江陵一日还 纯净/仿官/半月清?
Recent wipes have peaked at 15 players on average. 8 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does [PVE]千里江陵一日还 纯净/仿官/半月清 sit among Rust servers?
In the top 54% of all ranked servers, [PVE]千里江陵一日还 纯净/仿官/半月清 sits at #11,996 for player hours over the last seven days.
How many players does [PVE]千里江陵一日还 纯净/仿官/半月清 usually have?
[PVE]千里江陵一日还 纯净/仿官/半月清 is offline at the moment; the last time it was seen was 19 days 12 hours ago.
Lists and filters
What do [PVE]千里江陵一日还 纯净/仿官/半月清's tags stand for?
gmvanilla (Game mode): You play vanilla survival here; mp64 (Max players): The server holds 64 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod) are the tags [PVE]千里江陵一日还 纯净/仿官/半月清 publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs [PVE]千里江陵一日还 纯净/仿官/半月清?
The same operator most likely runs [PVE]千里江陵一日还 纯净/仿官/半月清 and the 6 other servers we track that also publish a 824733.xyz hostname.
Which Rust Server Score filters and lists feature [PVE]千里江陵一日还 纯净/仿官/半月清?
Rust Server Score lists that include [PVE]千里江陵一日还 纯净/仿官/半月清: Best community servers, graded, Rust PvE servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
How is [PVE]千里江陵一日还 纯净/仿官/半月清 set up, and what rules does it keep?
Nothing in the name of [PVE]千里江陵一日还 纯净/仿官/半月清 states a gather rate. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. You will see it in the Community section of the server browser, since it is a community server. Oxide plugins are running on it. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [PVE]千里江陵一日还 纯净/仿官/半月清 uses?
A procedural map of size 4,250 and seed 1337, generated by the game, is what [PVE]千里江陵一日还 纯净/仿官/半月清 runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Connecting
What is the way to join [PVE]千里江陵一日还 纯净/仿官/半月清?
Enter client.connect 220.192.97.4:22015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp64,ptrak,$r?,v2634,^b,^v,^p,gmvanilla,cs166652,ts8,^o
Game
gmvanilla
Game modeYou play vanilla survival here.
mp64
Max playersThe server holds 64 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (D); momentum is the one to work on (F).